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Why do Combating Video games embody invincibility frames for strikes that aren’t blocks/dodges/and many others? What’s the profit to having assaults have fractions of a second the place the opponent can’t land a success?


Invincible assaults are a type of counter play – opponents should hold conscious when urgent the offense as a result of the defender can use an invincible assault like an Uno Reverse card to cease the offense in its tracks… however provided that that invincible assault hits.

Assaults with invincibility are a a lot greater dedication than a block or a dodge, as a result of invincible assaults normally have a big restoration and weak time. If I suppose flawed and my invincible assault misses or is blocked, I am in deep trouble – I am in all probability going to get hit by a really damaging punish combo. If I suppose proper, nevertheless, I take the momentum of the match (i.e. “taking my flip”), deal important harm to my opponent and I both get a knockdown or can begin my very own combo. Whether or not my character has entry to an invincible assault can have an effect on how my opponent chooses to play towards me. Invincible strikes are a excessive danger – excessive reward alternative, which is what makes them fascinating in gameplay.

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