In White Day 2: The Flower That Tells Lies, you step into the sneakers of Korean high-schoolers as they examine the reason for a fireplace. The puzzles are difficult and the net of thriller surrounding all the things is intriguing, however an absence of route and several other technical points make the sport extra irritating than scary.
There are three tales to select from that every provide a distinct perspective on the occasions of the sport. In all of them, you enterprise by the varsity fixing puzzles, avoiding enemies, and gathering clues so you possibly can piece collectively what occurred.
There are additionally quite a few endings to see primarily based on selections you make throughout your playthrough. There are many paperwork, books, photographs, and different objects to gather that delve into the story of this sport and its 2001 predecessor, White Day: A Labyrinth Named Faculty.
The aesthetic evokes a PS2 model, which is welcome because it leaves so much to the creativeness, however the English voice performing is subpar. Happily, the Korean dub makes up for its shortcomings.
The puzzles are cerebral and require some precise thought to finish. One entails determining the code to a locked door by investigating the Chinese language characters scratched into the again of police proof markers. It’s refreshing to see a sport problem gamers by not merely hiding a code to search out, however making them piece it collectively themselves.
There are additionally some thrilling chase sequences that assist to vary the tempo of the sport, in addition to sections the place you’ll discover a big a part of the varsity whereas being stalked by an enemy: a police officer, a ghost, or one thing even scarier.
Sadly, it’s typically in these sections the place the sport falters. Motion is sluggish to make you’re feeling weak, however clues are unfold to this point and huge which you can typically really feel directionless and develop pissed off as you wander the darkish hallways of the varsity whilst you search.
Add to this some clunky transitions between gameplay and interactions, texture pop-in, and body charge drops, and the spooky environment crafted by good sound design is stripped away.