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Which directories may be deleted when backing up an Unreal Engine venture?


When backing up an Unreal Engine venture to the cloud, you possibly can safely exclude sure directories that include non permanent or robotically generated recordsdata, as they are going to be regenerated once you reopen the venture. Listed here are the directories you possibly can delete or exclude:

1. Binaries

  • Objective: Accommodates compiled binary recordsdata for the venture.
  • Protected to delete: Sure. These recordsdata are rebuilt once you compile the venture once more.

2. DerivedDataCache

  • Objective: Cache for sooner loading and rendering. Shops cached information for shaders, textures, and different belongings to hurry up compilation and loading occasions.
  • Protected to delete: Sure. It will likely be recreated robotically as wanted when the venture is opened. The engine must regenerate these caches, which might result in longer load occasions initially.

3. Intermediate

  • Objective: Accommodates intermediate recordsdata generated through the construct course of, reminiscent of compiled shaders and different non permanent recordsdata.
  • Protected to delete: Sure. This folder is absolutely recreated when the venture is compiled.

4. Saved

  • Objective: Shops autosave recordsdata, logs, backups, and non permanent information reminiscent of shader debug info.
  • Protected to delete: Sure, however it’s possible you’ll need to preserve sure recordsdata like Config backups, relying in your wants.

5. Construct

  • Objective: Accommodates pre-built belongings, like cooked content material for particular platforms.
  • Protected to delete: Sure, however bear in mind you will have to rebuild or recook belongings on your goal platforms when reopening the venture.

6. .vs

  • Objective: Accommodates Visible Studio-related recordsdata.
  • Protected to delete: Sure, these recordsdata might be regenerated by Visible Studio.

Directories You Ought to Again Up

Guarantee the next directories are included in your backup to forestall information loss:

  1. Content material: Accommodates all of your venture belongings (fashions, textures, blueprints, and so forth.).
  2. Config: Shops configuration settings and venture settings.
  3. Supply: Accommodates your supply code recordsdata, if relevant (C++ initiatives).
  4. Plugins: Accommodates any customized plugins used within the venture.

By excluding the pointless directories, you possibly can considerably scale back the dimensions of your cloud backup whereas making certain that every one crucial venture information is retained.

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