Sunday, November 24, 2024
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[Video attached] Rollback Netcode on websocket with a Multiplayer Platformer sport demo open sourced – Cocos Creator


Rollback Netcode on websocket with a Multiplayer Platformer sport demo open sourced at

(Golang+GopherJs+CocosCreator). The next video is recorded over INTERNET utilizing an enter delay of 4 frames and it feels SMOOTH when enjoying!

internet_fireball_wallmoveset_spedup

For full video please click on right here

Notable Options

  • Backend dynamics toggle
  • Restoration upon reconnection (provided that backend dynamics is ON)
  • Robotically correction for “sluggish ticker”, particularly “energetic sluggish ticker” which is well-known to be a headache for enter synchronization
  • Body information logging toggle for each frontend & backend, helpful for debugging out of sync entities when creating new options



1 Like

Thanks for sharing your sport

Up to date to v0.9.19, drastically diminished rollback spikes as a result of “turn-around” actions, please checkout the demo movies under

Tremendous undertaking
Thanks you for sharing

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