Thursday, March 6, 2025
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unity – How do I gentle textures to get a easy object?


I have been engaged on studying tips on how to create painted textures. I used to be in a position to create a citadel mannequin and hand panted the feel on to it. The citadel appears to be like nice, however solely when it’s particularly set to “unlit” which means it isn’t affected by the sun within the atmosphere. My drawback is, I would like the mannequin to have a texture however nonetheless be affected by the atmosphere gentle, however I am struggling to grasp tips on how to go about that.

I take advantage of Unity, and on this picture I’ve the identical citadel with the identical texture, however the left one is about to unlit and the fitting one is about to lit.
enter image description here
As you’ll be able to see, the left citadel appears to be like nice, as a result of its hand painted and unlit, however the fitting one exhibits all of the laborious edges.

I’ve regarded into easy shading, however the situation I had with that’s the citadel then appears to be like virtually like its fabricated from plastic or a bubble? Perhaps I am not utilizing easy shading appropriately nevertheless it did not produce the outcomes I used to be anticipating.

Once I have a look at a sport like Wind Waker (and I now that makes use of cell shading) you’ll be able to see on this picture that the boat has a texture, however continues to be affected by gentle and the boat does not look bubbly or have laborious faces.
enter image description here

How can I obtain the look of the unlit citadel however with the citadel being lit?

Right here is a picture with the citadel easy shaded on the fitting. I suppose its not essentially bubbly, however extra cloudy.
enter image description here

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