Tuesday, November 5, 2024
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Three Famicom video games | Kurisu’s Chronogaming


I’m engaged on Black/Matrix, so this week I’ll publish about three early Famicom video games which I solely performed a little bit of (one as a result of it wasn’t superb, the opposite two as a result of they actually aren’t RPGs).

I’ve an inventory of all these early RPGs I’ve been taking part in right here.

Saint Seiya: Golden Legend (聖闘士星矢 黄金伝説), launched 8/10/1987, developed by Axis Artwork Amuse and revealed by Bandai.

Saint Seiya is a collection I don’t actually know something about — I do know it was a manga from 1985-1990 in Shonen Leap, and the anime model was actually standard in Europe however by no means caught on within the US. This recreation got here out throughout the run of the manga and anime so it solely covers a part of the story — a followup was launched later that covers the remainder of the story.

From what I’ve learn, the story a part of the sport is properly achieved for the time; it contains loads of the characters from the unique collection and goes over the plot properly, and has sufficient content material to be satisfying to followers of the collection.

It looks like the sport itself isn’t properly regarded; it acquired a 20/40 in Famitsu and I’ve seen that European gamers didn’t like the sport both.

The system is a kind of bizarre hybrids of motion and RPG parts that reveals up loads in these early video games. Many of the recreation is side-scrolling, the place you discover maps, speak to folks, and battle enemies. However the bosses are all achieved by a command-entry fashion RPG.

I discovered the system fairly tough to get a deal with on. You resolve how a lot vitality you need to put into APow, MPow, DPow, and HPow (the left aspect is outwardly assault, the best aspect protection). All of this makes use of your “cosmo”, which can’t be simply recovered. You then select punch or kick, and if you happen to stuffed the gauges sufficient you should use some form of particular energy.

I’ll admit that I by no means actually understood how the system works; perhaps if you happen to do get a grasp on it the sport is best, however I simply discovered these fights irritating. Ultimately I reached one the place I couldn’t even survive the primary hit of the enemy.

You’ll be able to construct your ranges by preventing issues on the map, though I don’t assume that there’s any precise “degree”, simply expertise.

From what I can inform studying concerning the recreation in French and Japanese, it looks like most gamers on the time had my expertise — they’d no concept how something labored and so they gave up as a result of it was so cryptic. The entry on the “kusoge” wiki additionally appeared to point that except you flip to sources exterior the sport/instruction handbook, you received’t perceive the system properly sufficient to have the ability to play it properly, which might be why it acquired such dangerous opinions.

Majou Densetsu 2 (魔城伝説2 大魔司教ガリウス), launched 8/11/1987, developed and revealed by Konami

It is a Famicom port of a pc recreation that was properly regarded. The Majou Densetsu collection consisted of three video games in numerous genres — 1 was a shooter, 2 was an journey/RPG aspect scroller, and three was a top-down journey fashion recreation. The one recreation within the collection that was ported to consoles was 2. It was redesigned and half of the worlds have been lower out (from 10 down to five).

Right here’s the story from the sport itself:

The sport is actually a metroidvania sort recreation (side-scrolling, non-linear). The RPG parts are extraordinarily restricted, although. You’ll be able to degree up your characters and there are a handful of kit upgrades, however on the entire that is extra journey than RPG.

It does appear to be recreation for the time, although. I didn’t play a complete lot of it however from what I can see on walkthroughs, it doesn’t have loads of these fully unimaginable secrets and techniques that different video games of the period have, and there’s some satisfying metroidvania fashion backtracking you are able to do once you get new objects to open up some new areas.

You may as well discover a map. You turn between two characters, Popolon and Aphrodite. They every have their very own strengths (for example, Aphrodite doesn’t lose as a lot well being in water, and Popolon can break partitions extra simply). As you beat enemies you enhance EXP (individually) and once you fill the bar you get extra VIT (hit factors) and restore your HP.

The sport consists of 5 worlds an a “important citadel” space that you may entry the worlds from. Every world has a boss, in addition to objects you have to discover to succeed in the boss, and objects that may make the boss battle simpler.

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It looks like the unique MSX model is taken into account higher, however the Famicom recreation does appear value taking part in if you happen to like retro video games.

Castlevania II (ドラキュラⅡ 呪いの封印), launched 8/28/1987, developed and revealed by Konami

This recreation ought to be properly sufficient recognized that I don’t really feel like I’ve to cowl it. It’s maybe notable as a really early instance of what would finally develop into the “metroidvania” video games beginning with Symphony of the Evening, however the RPG parts are barely there in any respect. You’ll be able to transfer up 6 ranges and improve your whip a couple of instances by spending cash, however that’s about it.

Fairly than add one more publish to a recreation that’s been written about loads, right here’s a weblog evaluate that’s good. Curiously, the writer of that publish says that Majo Densetsu 2 was an inspiration for this recreation (the unique MSX model).

I don’t assume it’s as dangerous because it’s been criticized for being, however it’s undoubtedly inferior to the opposite Castlevania video games (to me).

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