Writer: Cipher Bureau
WELCOME VAGABONDS, FROM DISTANT REALMS, to The MADDER HAG! Herein our compendious treatise on the Artwork of Depriving Lives, we declaim an axiom of the Pure Legislation, (identified properly by all Good Servants of the Land): preventing is enjoyable.
The MADDER HAG is a part of an unfolding marketing campaign setting. Every concern serves as a ‘module‘ becoming along with different points, or optionally as a stand-alone useful resource on your personal sport & setting. The fabric of every concern is fastidiously edited to seamlessly combine with the wording & procedures from the unique BX books (assuring compatibility with OSE, Labyrinth Lord, and different old fashioned video games).
In This Difficulty
Flip your Fighter right into a tactical energy in fight, a commander in struggle, a frontrunner of Machiavellian or noble factions & homes, and a manipulator of court docket intrigues; this whole version packages collectively a complete handbook for martials right into a tightly-organized 35 pages.
- Up to date fighter class: With easy backgrounds that hook up with the brand new mass fight choices, tactical maneuvers for each fighters and monsters, & choices for enjoying to degree 36 (as promised however by no means delivered within the unique B/X editions)
- Armor & weapon smithing choices: For simply customizing +1 armor, bows, swords, & different weapons
- Feats of big’s power: New guidelines for strength-augmenting magic objects impressed by the ‘gauntlets of ogre energy’ & ‘girdle of big power’ — to incorporate a panolpy of latest strength-augmenting armor, plus guidelines for wielding big swords (& different godlike weapons)
- Extraordinary armor: Roll up new and evocative armor units on your fighter, enhancing any found cursed or magic armor, with lore-rich prospects comparable to: hellhound armor (of fireside big power), berserker of Khaimosh armor, dying supplier (of Gh’heima) armor, or a paladin in Hell’s armor (blasted & blighted by travels by way of infernal & stygian realms), amongst dozens of different prospects and mixtures
- Large weapons: Roll up new weapons (together with clever weapons) for giants & big demigods (or for fighters, enhanced with big power), starting from ogre mage odachi to hill big cleavers to storm big fauchards, to numerous different prospects
- Easy mass fight guidelines (at a tactical wargaming scale): Organized and formatted on two-page spreads for ease of use, protecting downtime wargaming for fighters (akin to the magic-user downtime motion for spell analysis), full with guidelines for recruiting, coaching, and ‘leveling up’ armed forces — incomes the fighter a path to the ‘Recreation of Thrones’; additionally embrace siege warfare mechanics, plus an growth of the ship to ship fight from the unique sport to now cowl strongholds, gear, and different siege-scale buildings
- Stronghold encounters: Expands the transient fortress encounters within the unique ‘professional’ version, to now cowl increased degree play (and to assist the Referee populate a marketing campaign’s hex crawl with a higher number of human and monstrous strongholds, to be used in conventional quest eventualities, or as bases of operation for domains engaged in court docket intrigues)
- Area guidelines: Protecting greater than mathing out incomes for name-level fighters; these as a substitute combine fighter leveling right into a easy faction & court docket intrigue mechanic to open up the excessive degree fighter to political maneuvering with noble homes, monstrous powers, and finally epic-level threats (whereas nonetheless sustaining the fighter’s function as an adventurer); additionally contains easy faction guidelines for diplomacy, subterfuge & double-dealing, hiring and sending out armies (plus further procedures for one-roll warfare guidelines at a strategic-level scale)
- Plus: Full stronghold development & area rulership guidelines, a breakdown of upper tiers of play (to thirty sixth degree), & extra
Elegantly packaged in a well-designed 35 pages.
Playtesting
The MADDER HAG points will introduce & discover a brand new marketing campaign setting: written & run by a designer who began enjoying the unique primary & professional editions (Moldvay/Cook dinner) & superior first version (Gygax, et al.) of the Recreation of Video games, again within the early Nineteen Eighties; & play-tested by a contemporary era of adventurers aged 13 to 16 newly launched to TTRPGs, together with adults aged 40 to 50. Extra setting materials might be revealed in future points.
Again Points
Get The MADDER HAG ISSUE ONE: A COMPANY OF THIEVES
Get The MADDER HAG ISSUE TWO: CITIES OF THIEVES, BLACK MARKETS, & CREEPING CHAOS
Get The MADDER HAG ISSUE THREE: BOOK OF THE BARD & TREASURE THAT TELLS A STORY
Get The MADDER HAG ISSUE FOUR: CLERICS & CULTISTS, DEITIES & DEMIGODS
Value: $7.50