Thursday, April 3, 2025
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The grim humor and determined energy of Eat Me


The IGF (Unbiased Video games Pageant) goals to encourage innovation in recreation improvement and to acknowledge unbiased recreation builders advancing the medium. This 12 months, Recreation Developer sat down with the finalists  for the IGF’s Nuovo and Grand Prize nominees forward of GDC to discover the themes, design selections, and instruments behind every entry. Recreation Developer and GDC are sibling organizations underneath Informa.

Eat Me is a bleakly humorous have a look at weight-reduction plan and consuming, exploring a teen’s life and the way each ingredient of it’s affected by the unusual, typically alarming methods weight-reduction plan makes folks have a look at meals.  

Recreation Developer caught up with Jenny Jiao Hsia and AP Thomson, co-directors of the multi-IGF Award nominated title, to speak in regards to the design selections that went into creating food-based minigames that might discover the challenges and results of weight-reduction plan, why they selected to discover this topic with humor, and the steps they took to attempt to preserve their recreation from triggering those that have complicated reactions to weight-reduction plan and disordered consuming.

Who’re you, and what was your position in creating Eat Me?

Jenny Jiao Hsia, co-director: Howdy, I’m Jenny Jiao Hsia, co-director of Eat Me, and I began creating Eat Me as my capstone venture throughout my undergraduate diploma. Years later, I in some way managed to persuade a bunch of different proficient folks to assist make this online game with me. I do every thing from protoyping the mini-games, storyboarding the narrative, determining the visible course, drawing a lot of the characters within the recreation, tweaking the UI, and placing collectively a lot of the non-interactive sequences within the unity inspector with customized instruments constructed by AP (Thomson). I suppose I additionally technically lived via the expertise of what the sport and its story relies on… Does that rely?  

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AP Thomson, co-director: Hello, I am AP Thomson, and I am one of many co-directors of Eat Me alongside Jenny. By way of roles, I did the overwhelming majority of the programming, a superb portion of the design (significantly the techniques design), an enormous chunk of the writing, and in addition, I am the man singing and enjoying the guitar within the (spoiler) one musical scene within the recreation [laughs].

Now these people aren’t answering the interview questions, however let’s get their names on the market: 

Jie En Lee (aka Kelly) made a ton of artwork for the sport, particularly almost all of the backgrounds! 

Violet W-P did the sound design! 

Ken “coda” Snyder made the music! 

What’s your background in making video games?

Hsia: Rising up, I all the time cherished to attract however I additionally hated video video games. When it was clear that I used to be not reduce out to Change into A Physician, video video games in some way grew to become my again up plan. What I imply by that’s: throughout my second 12 months of undergrad, I stumbled into Video games 101 (an artwork historical past however for video video games course @ NYU), met AP, started collaborating on initiatives, switched my main to Recreation Design, and the remaining is just about historical past. 

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Thomson: I have been making video games independently principally since I used to be in highschool? Throughout my undergrad I labored on the MIT Gamelab (then referred to as the Singapore-MIT GAMBIT Recreation Lab). After that, I went to get an MFA from the NYU Recreation Heart. That is the place I met Jenny. The 2 of us went on to make and launch Stellar Smooch (nominated for Pupil IGF in 2015) and Beglitched (which gained the Pupil IGF in 2016) together with a bunch of smaller initiatives through the years. I’ve additionally launched another video games together with Swap Sword (with Diego Garcia), Multibowl (with Bennett Foddy), and Fortune-499 (which was principally a solo venture with Jenny contributing a number of the artwork).

How did you give you the idea for Eat Me?

Hsia: I went via an excessive part of disordered consuming and weight-reduction plan as a teen and YEARS LATER, after enjoying Papers Please, I assumed it will be cool to make a recreation that mechanically resembled my private expertise via that point interval. I wished to mess around with the concept that you might try to succeed in your weight reduction targets very very like a online game and felt that it may very well be cool to design penalties for the participant to expertise that associate with that.

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Thomson: I didn’t. Go ask Jenny [laughs]. 

What improvement instruments had been used to construct your recreation?

Thomson: The usual reply right here is that we used Unity as our major recreation engine, Photoshop and Procreate to make 2D belongings, Blender to make 3D belongings, Ableton for sound results, Google sheets for our spreadsheets, and so forth.. However whilst you’re right here, let me take the chance to shout out some particular plugins we made heavy use of: Tremendous Textual content Mesh is how we received all of the bouncy animated textual content in there, Rewired was an indispensable instrument for organising the gamepad controls, and (this one is kinda obscure) “Superior Occasion” by ByteSheep Digital was a necessary constructing block for making numerous editor instruments we used all through improvement. 

Eat Me turns meals and calorie counting into an array of minigames meant to simulate the challenges round weight-reduction plan and the way it can reshape your notion of meals. Are you able to inform us about your course of in taking these ideas round weight-reduction plan and meals and turning them right into a minigame? Are you able to stroll us via this course of for the design of one of many particular minigames?

Thomson: Jenny’s weight-reduction plan is one thing that locations stress on her life in a mess of the way and we wished that represented correctly within the recreation. Key to that’s that there’s a couple of strategy to “fail” at weight-reduction plan: you possibly can eat an excessive amount of, overshooting your calorie price range, or you possibly can eat too little (or in a means that’s “unsatisfying”) and find yourself hungry, OR you possibly can counterintuitively do BOTH of these issues on the identical time. Moreover, consuming is one thing you typically do on a regular basis, so we wanted to have a reusable mini recreation that wouldn’t get outdated too rapidly. The ensuing “meals Tetris” mini recreation principally emerged from attempting to reconcile all these constraints. Every meals puzzle piece will get a faux calorie worth, however that’s unrelated to the way it impacts starvation and craving (which is finally decided by the form of the meals) permitting for the aforementioned multitude of outcomes. Anyway, we needed to iterate on it a ton earlier than we arrived on the present design [laughs]. 

character stretches awkwardly while a to do list looms on the left.jpg

Eat Me explores the methods wherein weight-reduction plan makes an attempt to show meals right into a mechanical, countable course of regardless of many difficult-to management wants and emotions throughout the human physique. What ideas went into capturing this battle with the self throughout the gameplay and the participant’s restricted controls throughout the minigames?

Thomson: There’s positively a stability between what the participant can management vs not management, however greater than that, there’s a definite distinction between techniques the participant is conscious of (i.e. the faux calorie counting system, how hungry Jenny is) and techniques which might be hidden from the participant. We finally wished to trick the participant into behaving like teenage Jenny by limiting info on this means. A variety of the hidden techniques are constructed across the “random encounters”. Mainly, the best way these work is that there’s an enormous deck of occasion playing cards and when the participant will get a random encounter it simply attracts a card randomly from this deck. However actions the participant takes can secretly add or take away playing cards from this deck. As an illustration, if Jenny goes to mattress hungry (along with her guts at

Meals-based video games aren’t the whole expertise as gamers should additionally perform the protagonist’s life and duties as properly. What ideas went into crafting the narrative and turning the primary character’s numerous actions into different minigames?

Thomson: Weight-reduction plan doesn’t finish the second you’re achieved with lunch. We wished to discover the methods weight-reduction plan overlaps with different elements of Jenny’s life (how she balances it with college work, social obligations, holding her mother off her again, and so forth.). To do this, we principally needed to simulate the remainder of Jenny’s life [laughs]. However even past that. Eat Me isn’t simply in regards to the methods weight-reduction plan “Consumes” Jenny’s life, it’s about how she jumps from obsession to obsession, piling extra onto her plate with every chapter, following an arc much like the one she adopted in actual life, so all of the non-dieting components of the sport turn into an increasing number of important because the story proceeds. 

What drew you to the sport’s artwork model? What appealed to you about creating one thing playful and animated round this critical topic?

Hsia: The present artwork model is principally the identical artwork model I used to prototype the unique mini-games. Again then, I principally tried to maintain the decision-making easy: choose a restricted colour palette, the pencil instrument in Photoshop, a number of brush sizes. What mattered to me again then was getting the prototype working so I didn’t have loads of time to concentrate on the artwork aspect. As I continued creating the sport, the look of the artwork modified, too. I believe most artists would agree that as they evolve themselves, so does their artwork model. 

When Kelly joined the venture to assist me out on backgrounds it was a extremely enjoyable alternative to see what they might do with my pointers from the prototyping part. Since this recreation has been in improvement for a few years, you possibly can see how the character is drawn in many alternative kinds. It’s onerous to stay to 1 model with out feeling the necessity to redo it and I suppose we simply left my outdated artwork within the recreation alongside the brand new artwork kinds. I additionally wish to joke that the artwork seems prefer it had been made by a complete group of like 20 folks when actually it’s simply 2 artists who’ve labored on the venture for various years whose artwork kinds continually advanced and who felt too lazy to redo the outdated scenes. 

Likewise, why was it necessary to you to discover weight-reduction plan in a darkly humorous means? What advantages and challenges got here from taking a look at this topic with bleak humor? 

Hsia: Life’s miserable. Particularly proper now. A lot of issues look hopeless. Don’t you wish to giggle somewhat and make some jokes earlier than you die?  

Thomson: That is truly certainly one of my pet takes. Mainly, I believe artwork that’s utterly devoid of humour can be incapable of being critical. Now I don’t imply that every thing must be a comedy, precisely, however extra that “humor” as “emotional lightness” contrasted with “emotional heaviness” is a extremely necessary a part of the feel of any narrative. My go-to instance right here is that even Shakespeare’s well-known tragedies (e.g. Hamlet) are suffused with humor all through even when they aren’t “comedies.” Which is simply to say, when making one thing a couple of critical topic, discovering humor someplace is an important a part of telling a “actual” story, for no matter that’s price. 

The itch.io retailer web page for this recreation mentions that this recreation happened from private experiences with weight-reduction plan and disordered consuming. What difficulties did you face in exploring these recollections and emotions whereas creating the sport? Did you’re feeling that creating artwork round these experiences has helped you or affected you in any means? Do you could have any considerations about how this recreation could have an effect on others who play it?

Hsia: I received extra emotional rereading my diary entries about my highschool relationship and failing my courses in freshman 12 months than I did in regards to the weight-reduction plan stuff. I truly really feel like, as we expanded the sport’s scope, fashioned an precise group, and turned this private venture into an precise online game, I grew to become much less connected to it, emotionally. Concerning my considerations about the subject material, I don’t need my experiences to set off different people who find themselves in a nasty psychological area with meals and the way they see their physique, so we put a content material warning. 

Thomson: We had been positively involved about Eat Me being triggering or upsetting for anybody with a historical past of disordered consuming. For that purpose, we put a reasonably hefty content material warning on the entrance of the sport. We additionally tried a number of maneuvers to detach it from “actual” weight-reduction plan and disordered consuming whereas nonetheless evoking the sensation of these issues (Stuff like eradicating particular weight numbers from the sport and changing “energy” with a fictional unit of vitality referred to as “Bites”). That stated, we’re properly conscious that these interventions are inadequate for a minimum of some portion of the viewers, so we completely gained’t begrudge anybody for giving it a go! 



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