As you’ll be able to see there’s not a big distinction between Static and Movable apart from some minor gentle particulars which might be seen close to the highest wall with the yellow begin icon.
So what does Static, Stationary, and Movable even imply?
Properly, Unreal Engine has 2 totally different lighting strategies: baked (static) lighting and dynamic lighting.
Baked lighting is a technique the place we “bake” our gentle within the scene – that means we arrange the lights within the scene, then we bake them within the scene and meaning they’ll keep as is within the place we set them and they won’t change.
Dynamic lights however change with the setting. What ever occurs within the recreation scene dynamic lights will replicate that change and act accordingly.
This implies if someting goes in entrance of a dynamic gentle throughout gameplay like a personality, it is going to create the shadow of that character dynamically. But when a personality passes in entrance of baked gentle it won’t show his shadow in any respect.
Static and Stationary Movable choices are for baked lights, and Movable is for dynamic lights. And we noticed the conduct of the sunshine for all 3 choices.
One factor to notice is, after we set the lights to Movable we point out to Unreal Engine that the sunshine will transfer which implies each time it strikes Unreal will re-calculate the sunshine in order that it shines accurately.
This could have an effect on efficiency of your recreation relying on what number of lights you may have and the way heavy your scene is.
In case your lights are set to static, then no new re-calculations of the sunshine supply might be executed in your recreation. So hold these two issues in thoughts when creating lights in your recreation.