One other part of my preview took me to the celebrities, fairly actually, and put me on the helm of Kay’s ship. Partaking in a swift battle towards some TIE Fighters felt fairly approachable off the bat, the controls have been clean, just like these of Starfield, and the ship’s monitoring module made brief work of pesky enemy ships. After that, I landed on the frigid, icy shores of Kijimi, to search for a safecracker. Kijimi is dominated by The Ashiga Clan, however, similar to on Toshara, The Crimson Daybreak is trying to dethrone them.
I couldn’t resist a fast roam round Kijimi’s environment (and some bets positioned on the digital Fathier Racing holo desk located within the bar) just because these environments are completely gorgeous. Complete care has gone in to make Toshara and Kimiji really feel vibrant and genuine, and I can’t wait to see what different notable Star Wars places appear to be.
However sufficient of wanting on the buildings, there are a number of aims at hand. Kay must win favour with the Ashiga Clan and their Queen, culminating in a mission to steal a mysterious relic. Having already made my approach by way of a stealth mission again on Toshara, I opted for essentially the most chaotic entrance potential, blasting guards and foes into oblivion in fierce firefights, whereas commanding Nix to assault anybody that proved to be extra laserproof than anticipated. The blaster fight feels extraordinarily satisfying – hits pack a punch, very similar to grenades, and the choice to take out shields with ease or just stun foes gave a breadth of choices in how one can clear up what grew to become a reasonably outrageous gunfight in the course of a tranquil setting, which was extraordinarily enjoyable.