Wednesday, February 26, 2025
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SRPG 108 – Ecsaform (PS1)


Ecsaform (エクサフォーム), launched 1/28/1999, developed by Bandai Visible

Ecsaform is our first recreation up for 1999, and it not too long ago received a fan translation so you may strive it your self. It’s a fairly underwhelming recreation, although: an fascinating world and setting, and a doubtlessly good system. Nevertheless, plenty of it’s undeveloped and it bears the hallmarks of a recreation that ran out of improvement time. One side that the majority critiques touch upon is the second disc, which is completely dedicated to an enormous database of characters, phrases, plot parts, and many others together with idea artwork and sketches. Whereas this may increasingly seem to be a neat addition, the truth that the primary recreation might be accomplished in 15 hours makes it appear odd that they spent a lot time on that accent disc. Though I’ve no proof of this, it appears doable to me that the accent disc resulted from the designers realizing that they weren’t going to have sufficient improvement time to place all of the element they wished to within the recreation.

The graphics are solely barely higher than Tremendous Famicom stage and there’s no voicing. There are just a few FMVs, which is basically the one place that the sport actually makes use of the PS1’s energy.

The sport consists of 53 battles, with no alternate routes or free battles. Between the battles, you usually can stroll across the areas, however this actually serves no function. All of the dungeons are simply one-path routes with nothing to search out except for the following fight and an occasional “misplaced” service provider who will promote you stuff. You’ll be able to discover the cities and speak to some individuals, however they’re needlessly giant given that there’s mainly nothing to do aside from store or speak to a small quantity of people that don’t add a lot to the sport.

The fundamental stats are typical for RPGs. There are three equip slots. The primary is a weapon. You equip the weapon after which (press down on the management pad) assign the “ridou” (spells). Not everybody can use spells, and the quantity every character can equip varies. The TP are used each for the spells and for weapon talent strikes.

The armor permits you to equip gadgets that increase your base stats (from +1 to +5, there are additionally ones that increase a number of stats). Lastly, you may equip 4-5 consumable gadgets for every character.

Character’s turns are decided by “wait factors”. In your flip, you should use your AP to do actions. You should use as a lot of your AP as you need, however extra AP on the finish of the flip are coverted to EP (5 AP = full EP, 4 AP = 80% EP, and many others). EP act as a type of protect; except just a few magical assaults, assaults will first deplete a personality’s EP after which their HP. Total I feel this was a fairly good system; it was by no means so simple as “at all times depart not less than 5 AP so you may have full EP”. Typically you do need to calculate whether or not it’s value doing an additional assault or transfer at the price of not having as a lot of an EP protect for the following spherical.

One thriller to me is the “wait” command. In case you “finish flip”, your remaining AP are transformed to EP as above. However when you select “wait”, you don’t get any EP. There should be some function to the “wait” command however with out the instruction guide I wasn’t capable of inform what that is likely to be. Probably your flip comes sooner?

Susely is the primary magic consumer; I usually had her use the injury dealing spells and provides the stat up spells to different individuals. All spells work on each enemies and allies, so that you usually need to fastidiously goal them to ensure you’re not damaging your individual guys. Sooner or later you get a spell that stops the enemy’s motion and actions — not solely that, nevertheless it lowers their EP to 0. That is by far one of the best spell within the recreation and it even works on all of the bosses (together with the ultimate boss). Within the final third or so of the sport that is mainly all I had Susely use.

The characters are principally distinguished by their kind of assault, and the variety of AP they’ve. One character makes use of ranged weapons, one other is a giant dude with a much bigger vary assault, and one other can management bugs (extra on that after we get to the plot).

The map design will not be particularly good. Means too lots of the battles are simply “right here’s one other set of grunts to beat”, which is unacceptable in a recreation that’s already as quick as it’s. It makes it seem to be they realized they weren’t going to have the ability to match as a lot general content material within the recreation as they wished to, and they also simply added 2-4 grunt struggle battles to every sequence so as to add some size.

There may be peak however no dealing with. One factor you may see from the picture above is that there’s a one-square halo round every character that you would be able to’t cease on, and one motion level is 1/2 the scale of a personality.

The additional disc divides the story in to 4 “acts” though Act 1-4 doesn’t truly seem within the recreation itself.

Act 1 begins with Susely, who’s the product of some type of experimentation to make somebody who can deal with Ridou (the magic) higher; she’s survived to 14 years previous which makes her distinctive, however the scientist(?) Due not has a use for her and he or she’s set to be disposed of. In the meantime, Due is making an attempt to activate a “Hurt Constructed Being” for the completion of some type of plan.

With the assistance of some type of spy-like determine named Haburo, Susely and the Hurt Being (who Susely names Beed) escape the lab and make it to a metropolis known as Vorel.

Act 2 finds them in Vorel, the place they be part of a mercenary group together with Palam (the particular person within the screenshot above). The subsequent portion of the sport entails doing varied jobs for the native guild — none of them appear to be advancing any type of general story, however a lot of them need to do with “Insect Masters” who’re capable of command “bugs”, beings who’re left over from a earlier age and are available out of ruins.

Ultimately we study that these Insect Masters even have an insect as a type of parasite inside them, which is why they will management the bugs — however eradicating it ends in their dying. Evidently Insect Masters are being captured for some function we don’t know.

Acts 3 and 4 contain the celebration leaving Vorel and investigating the ruins, the place ultimately the insect grasp storyline is related to Due’s experimentation and his plans, together with the previous civilization that brought about an excellent cataclysm. I normally don’t reveal the whole plot when there’s a translated model of the sport you may play. In the end the story is OK, as I mentioned earlier than, it actually looks like they didn’t have the time to flesh out the story in the best way they wished to — it’s not a nasty story, nevertheless it might have been lots higher.

“It might have been lots higher” I feel might be a very good tagline for the sport as an entire.

I’m going to strive doing a numerical rating of the sport in a subsequent put up later this week.

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