It was fantastic to see the launch of the PlayStation 5 Professional console a couple of weeks in the past. For these within the in-depth technical elements of PS5 Professional, we’ve put collectively a video describing the bits and bytes behind the console: the way it got here collectively, the way it works, and why it’s step one in an thrilling new journey for avid gamers. You possibly can watch under!
Observe: the under video is concentrated on the expertise behind PS5 Professional and doesn’t function new recreation bulletins or new gameplay footage.

Within the presentation, you’ll be taught what the “superior” in “Superior Ray Tracing” actually means, the distinction between FLOPS and TOPS, and a number of the challenges concerned in creating the environment friendly machine studying {hardware} wanted for PSSR – the AI-driven upscaling featured in PS5 Professional.

On the finish of the presentation, I additionally do one thing that we sometimes don’t do at SIE – I contact on how our learnings with PS5 Professional will gas our future ambitions in our endless quest to push the boundaries of play. AMD has been a unbelievable companion for SIE for a few years now, and I’m honored to announce that we now have begun a deeper collaboration with a concentrate on Machine Studying-based expertise for graphics and gameplay. Each AMD and SIE share lots of the similar objectives associated to advancing the medium of video video games. Watch the presentation to be taught extra about this thrilling plan!

We additionally did an encore presentation of this lecture earlier than an viewers together with journalists from Digital Foundry, IGN, and Wccftech. Hold a watch out for his or her protection, and extra dialogue of RDNA, ray tracing, and machine studying.