Wednesday, November 6, 2024
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Patch r.0.3 – Efficiency & Fixes – Fractured


Hello, fellow gamer and MMO fanatic!

This patch took some time longer than anticipated to be accomplished as a result of sheer complexity of the problems concerned, as defined beneath. Now that it’s out, we are able to lastly get to releasing new content material once more – the subsequent steps are the consumables patch and an summary of our work on dungeons.

Within the meantime, let’s see what’s new right here!

Efficiency & QOL

It’s been actually laborious to resolve the efficiency points on older machines launched by the replace to Unity 2022. Shoutout to the neighborhood members who determined to dedicate their time to serving to us by testing 1,000,000 completely different sport consumer builds!

Stuttering

After the replace to Unity 2022, some operations carried out when the character is transferring had grow to be sensibly slower for gamers with older CPUs. This had triggered seen “stuttering” for these gamers – stuttering that grew to become worse the older the CPU and the quicker the participant motion.

After working carefully with a bunch of affected gamers, we’ve managed to make these operations as quick as they had been earlier than the replace, with out having to return to any graphic or gameplay compromise.

Whereas engaged on this, we’ve additionally added a number of efficiency enhancements that would influence stuttering when transferring, together with enhancements to Rubbish Assortment (for a similar as a complete) and Texture Splatting (for terrains).

Final however not least, we’ve improved the efficiency of some elements of our UI.

Motion

In Fractured On-line, your character can transfer following two completely different logics: “pathfinding” and “directional motion (with impediment avoidance)”. Traditionally, a single click on would use pathfinding, whereas holding down the mouse button or activating AutoRun would use directional motion.

Within the Unity 2022 / massive QOL replace, this technique was by accident damaged, in order that holding down the mouse button would additionally do pathfinding. We’ve restored this as earlier than the replace, which is what most of you needed, however we’ve additionally added an choice within the Settings menu to nonetheless use pathfinding, for the few of you preferring so.

Loot All

The function you all needed is lastly stay! There isn’t a lot else to say – this button a large time-saver, significantly for gamers with increased latency.

Notice: the performance is for looting monsters solely, not different gamers in PvP. Additionally, we’re already engaged on computerized loot splitting when a number of gamers have loot rights over the identical monster.

Bug Fixes

There’s all the time some, let’s take a look!

Severe

  • Projectiles not undergo doorways and a few of the partitions of fotresses.
  • Fortress doorways can now be attacked whereas in Fight Mode.
  • Mounted a bug that will enable a participant to set off the Lively Racial Skill of a Demon twice in a row.
  • Some gamers who purchased the sport on Steam after taking part in through the Steam Free Weekend didn’t obtain their Entry pack. They’re now assigned the pack routinely the primary time they log in.
  • Wild land parcels far-off from town that controls the area now accurately ship gold to town on declare / upkeep. Whereas we fastened this, we additionally fastened different potential comparable points.

Minor

  • The upcoming Adventurer’s Process (if any) is not assigned instantly on rank up (until a brand new process slot is unlocked).
  • Acid Sphere now correclty inflicts Acid injury as an alternative of Ice.
  • The Adventurer’s Process menu is now tall sufficient to correctly comprise all texts.
  • It’s not potential to make use of emotes whereas on horse.
  • The Shock Workers now correctly applies Shock stacks.
  • Mounted some filth roads that ended up inside land claims.
  • Mounted a bug that will make bouncing ranged assaults (e.g. from the Mage Weapon Mastery expertise) behave incorrectly. They’d do all kinds of bizarre stuff, reminiscent of: if you happen to hit a spider with a bouncing assault from a Shock Workers, you’d apply the Poison of the chew of the spider as an alternative of Shock to the secondary targets.

This was all for at the moment, cheers!

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