Zanrai Interactive has introduced Visegunne, which it describes as “a gripping narrative-driven, non-bullet-hell shoot ’em up the place gamers pilot a soul-powered fight mech to thwart an enormous pro-Earth conspiracy threatening the delicate peace of area.” That’s a superb sentence.
Narrative scrolling shoot-’em-ups aren’t essentially something new. 1998’s Radiant Silvergun toyed round with cutscenes and dialogue between ranges, and extra lately, Sine Mora leaned closely on storytelling. However whereas we’re on the subject of Treasure, this seems like one thing they’d do. The trailer is simply all explosions. It seems like a misplaced Sega Saturn title with its pixellated look and rotating sprites.
This press launch is each informative and full of advertising and marketing communicate. Right here’s one thing that isn’t, however provides a superb description of the plot: “Gamers take the function of Finish Visegunne, a space-mercenary armed with a sophisticated “soul-capable” robotic armature, tasked with searching down and dismantling a pro-Earth resistance group.” That’s the good things.
I’m critical; that is such a dramatic press launch. “‘We needed the sport’s gunplay to really feel visceral and impactful, so we hyper-focused on including particulars to enhance each the participant’s actions and the sport’s world,’ explains Jason Koohi, the sport’s director, artist, author, and musician.” Such grand phrases earlier than casually including that Jason Koohi is dealing with principally every little thing.
The sport seems nice. There’s apparently an overworld map, 20 weapons, and “a story about warfare, energy, and disinformation.” This press launch has acquired me pumped. Who’s the press rep that wrote it? Jason Koohi!? Rattling! I’m impressed.
Visegunne is about for launch on PC. A launch date isn’t included on this unimaginable press launch.