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Monster Hunter Wilds’ Seikret makes travelling simpler than ever, however I had a significantly better time after I dared to discover the quaint approach: On foot



Monster Hunter Wilds is probably the most seamless, sprawling open world Capcom has crafted for the sequence… not that you just’d discover. The introduction of the Seikret—Wilds’ trusty chocobo-adjacent mount—has been each a blessing and a curse throughout my 100 hours playtime.

Getting from camp to monster has by no means been so painless: Seikrets are speedy, by no means get misplaced (till they get caught within the odd pathing loop), and even allow you to go completely hands-off when you do not feel like pushing an analog stick for 2 minutes—although I positively suggest you tweak a few of these Seikret settings to make the controls just a little extra direct. Hell, there’s hardly a useful resource node I’ve to dismount to gather, both, with nearly every part gatherable with a fast zap of my Hook Slinger or by grabbing it as my fowl zooms shut sufficient to a herb or honey hive.

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