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Metaphor: ReFantazio Evaluation | RPG Web site


Metaphor: ReFantazio is an extremely intriguing landmark launch for Atlus. After an in depth improvement cycle since its reveal as Venture Re Fantasy seven years in the past, it’s a brand-new RPG with no direct ties to any of their titles. It’s not a brand new Persona, it’s not a Shin Megami Tensei spin-off, and it’s not some form of shock sequel or follow-up to something they’ve performed beforehand. 

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Whereas it could possess among the similar DNA and concepts from their different titles, Metaphor: ReFantazio finally amalgamates mechanics from quite a few Atlus video games right into a recent setting and premise with a number of distinctive techniques of its personal. When it was first revealed as Venture Re Fantasy, Atlus publicly introduced the formation of the brand-new Studio Zero inner workforce to spearhead its improvement. Since then, Studio Zero developed 2019’s Catherine: Full Physique, the expanded model of Catherine that contained new content material for the 2011 puzzle journey recreation.


Metaphor: ReFantazio is solely glorious. I didn’t know what to anticipate once I first began the sport, but it surely regularly gained me over the extra time I put into it. Although it has a number of downfalls, I believe Metaphor: ReFantazio is without doubt one of the most spectacular video games Atlus has ever developed.

The preliminary narrative setup is, admittedly, a tad convoluted. Proper from the get-go, issues kick off instantly with the assassination of the king within the medieval fantasy world of Euchronia. Gamers step into the sneakers of a younger man guided by a fairy named Gallica to ship an pressing letter. Their mission finally leads them to changing into accomplices of a counterasssassination try on Louis, the king’s assassin. 

Although this revenge premise performs a minor half in driving the protagonist’s motivation, the true purpose lies in his want to see the royal prince take up the succession of the throne. Sadly, the identical perpetrator to the regicide beforehand positioned a curse on the prince that slowly eats away at his life and has put him right into a comatose state. One of many methods to undo the curse is to take the lifetime of its caster, however the plans of the protagonist’s group goes awry unexpectedly when the king’s royal magic prompts from past the grave.


It units a common mandate all all through the realm that the subsequent ruler of Euchronia will likely be determined by means of an election. The person that has gained probably the most help by a sure date will develop into the subsequent king or queen; anybody all through the land of Euchronia, irrespective of the place they’re on the social ladder, can enter. Those that are particularly excessive on the recognition rating, corresponding to Louis on account of his revered feats as a navy commander, are protected by the late king’s royal magic that forbids him from being assaulted – assassination or in any other case.

The principle character is compelled to seek out one other option to free the prince from his curse. Louis is probably the one one who possesses an alternate remedy to the prince’s situation. With a purpose to catch his consideration and faucet into what he is aware of, the protagonist decides to enter the competitors for the throne, and earn sufficient recognition all through the land to catch Louis’ eye.

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This angle of unfolding the narrative by means of traversing throughout Euchronia for an election permits Metaphor: ReFantazio to construct its world and characters organically. Whereas Atlus’ Persona and Shin Megami Tensei titles usually do job on this regard, their underlying settings depend on a up to date understanding of the trendy world’s societal norms and construction, and so they are likely to characteristic a major forged across the similar age group and social standing. In the meantime, Metaphor: ReFantazio has constructed a complete fantasy world from the ground-up that revolves round eight totally different tribes that already has a longtime social hierarchy that’s understood by its inhabitants.

Discrimination runs rampant throughout Euchronia whether or not or not it’s by means of tribal variations, poverty, or in any other case. It’s a matter that the sport doesn’t shrink back from. Metaphor: ReFantazio integrates this by means of gameplay because the protagonist comes from the disrespected Elda tribe that’s generally seemed down upon by many different tribes. Early on, virtually each NPC expresses their disdain to the protagonist interacting with them. Gameplay parts, like purifying gear on the church to boost their capabilities, may have the priest cost an elevated fee whereas a sure store initially gained’t even permit the primary character to entry their stock in any respect.

Entry to magic is prohibitively restrictive on a monetary foundation, so it’s additionally pretty restricted to increased social lessons, too. Usually, folks can’t freely forged magic spells in Metaphor: ReFantazio like in different fantasy tales. As an alternative, magic spells are fired off from costly igniter units – although the protagonist’s group are capable of freely faucet into magic by means of their very own unique means.


There’s a considerate acknowledgement that permeates by means of your entire recreation that the established order is clearly damaged and unfair in some ways, however there’s no straightforward answer to treatment the scenario instantaneously. The principle quest in Metaphor: ReFantazio isn’t a noble one, but it highlights the trials and tribulations of doing what it takes to probably see a brighter tomorrow. On this case, the protagonist’s group is looking for a option to undo the curse of the prince and murdering a person to take action is an answer that’s not off the desk. They implicitly perceive the social injustices of Euchronia, and maybe the prince will deal with it throughout his reign in the event that they have been to see him develop into the subsequent king.

What makes this notably compelling is partially as a result of the sport does a terrific job characterizing Louis himself proper initially. The quantity of focus in highlighting his charisma and oppressive aura each time he’s on-screen is one thing Atlus has struggled to do in recent times for its antagonists. Though Maruki ended up changing into an intriguing villain in Persona 5 Royal, it inherently felt tacked on as a result of his addition was a part of the brand new expanded content material within the Royal model, so its fruition got here very late into the sport. In the meantime, Metaphor: ReFantazio introduces Louis as early because the opening cutscene so it creates this tense relationship with him instantly.

Along with Louis, different candidates for the throne have their very own philosophies and views of a greater future. Some search to take care of the established order, others need to tweak it to favor their facet, and some plan to crush it altogether by any means crucial. Metaphor: ReFantazio frequently prods about what qualities make the best ruler, although it neatly doesn’t vomit outright solutions down the participant’s throat.


At first look, a lot of the structural framework in Metaphor: ReFantazio’s moment-to-moment gameplay is borrowed from the Persona sequence – particularly the calendar system and the day-to-day actions that gamers can interact in. When the sport totally opens up after its preliminary hours, gamers will spend a number of their time deciding what to do through the afternoon and evening segments of an in-game day. Actions will clearly label in the event that they go the time or not, so a number of the ebb and move in Metaphor: ReFantazio is much like Atlus’ hottest RPG sequence.

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There have been a number of enhancements to its system that grant Metaphor: ReFantazio a definite really feel and cadence aside from Persona. Before everything, there isn’t a highschool; as a substitute, folks will discover themselves in a number of cities, villages, or cities because the story strikes alongside. Throughout their non permanent keep at every locale, gamers can select to spend their in-game days both partaking in Metaphor: ReFantazio’s equal of a Social Hyperlink by means of elevating a Follower’s bond rank, collaborating in actions that enhance their protagonist’s social stats, or begin touring on their Gauntlet Runner car in direction of a brand new dungeon to discover.

A key characteristic that Metaphor: ReFantazio possesses over Persona is the time funding it takes to get from one place to the opposite. When it’s time to maneuver to a brand new location, folks direct an enormous Gauntlet Runner landship to journey alongside a predetermined route and it may take a number of days to get to their vacation spot. Due to this fact, folks additionally need to bear in mind the time it takes to journey when confined to the Gauntlet Runner, as properly. Whereas the calendar system is mechanically much like Persona, the best way it’s been utilized in Metaphor: ReFantazio gives a satisfying sense of going from place to position on a journey.


Atlus is a bit cheeky in how they clarify among the “online game” stuff in Metaphor: ReFantazio. As an illustration, all of the music the participant hears within the recreation is a spell forged by Gallica on the protagonist and although its world acknowledges that the idea of music was the primary magic introduced into it, music possessed no sensible utility so not often anybody makes use of that spell. The general soundtrack jogged my memory of the harmonies present in Shin Megami Tensei: Unusual Journey, although I have to admit that I nonetheless have combined emotions on the speedy chanting in lots of Metaphor: ReFantazio’s tracks even now.

It’s a tiny enjoyable in-game rationalization for having the ability to hear its tunes clearly, however there are some parts the place it’s slightly far-reaching and outlandish. When quick touring again to previous areas is unlocked for instance, the in-game rationalization is absurd; I do considerably admire their try at even attempting to contextualize it. Since a number of followers and particular distributors solely reside in a sure place, it’d be a trouble to burn in-game days continuously touring backwards and forwards to spend time with them so the quick journey operate is way appreciated after all, but I discovered the reasoning for it to be fairly amusing nonetheless. Moreover the flexibility to quick journey to previous locales, there’s a helpful characteristic that enables folks to instantaneously journey to any gear store, tavern, and different important locations of curiosity too.


As I briefly talked about earlier, Metaphor: ReFantazio does have its personal model of Persona’s Social Hyperlinks by means of incomes new Followers. This recreation clearly signifies when a Follower is able to rank up their bond stage with the participant, and every of them feeds into one of many Archetype job lessons that I’ll element later. 

Probably the most noteworthy points of the Follower system in Metaphor: ReFantazio is that not like Persona’s Social Hyperlinks, it doesn’t have a hidden affection meter to achieve the subsequent threshold to rank them up. This ostensibly signifies that there aren’t any “greatest dialogue selections” that immediately have an effect on how quickly a participant can stage their bond with a Follower. The one elements that decide whether or not they’re eligible to be ranked up is the same old social stat gates at later ranks, and whether or not the participant is on the town or touring to someplace within the Gauntlet Runner. Some Follower rank up scenes can solely be initiated through the Gauntlet Runner traversal section.

Don’t get me fallacious; there are nonetheless quite a few dialogue choices that give the participant slightly one thing for responding properly to a Follower. As an alternative of elevating affection, responding “appropriately” grants a bonus quantity of MAG. This MAG useful resource is spent on unlocking new Archetypes and transferring abilities from one Archetype to a different; it’s one thing a participant will get in abundance by usually taking part in, so there’s no must stress about selecting all of the “proper choices” for dialogue selections right here.


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Metaphor: ReFantazio will get a number of mileage out of its setting and premise in an effort to set up probably the greatest Social Hyperlink-esque rosters in an Atlus recreation but. Individuals from various age teams, tribes, social positions, and occupations from totally different elements of Euchronia all work together with the primary character to share their experiences and views. Characters typically discover themselves affected by tragedies and looking for a option to course of their grief. One Follower is one other candidate that’s looking for a method for her dwindling tribe to outlive, whereas one other is a former disgraced knight looking for a spot to place his late son’s ashes to relaxation.

The final tone of Followers’ tales typically leans extra tragic and heartbreaking than Persona’s Social Hyperlinks. They spotlight the unforgiving nature of Euchronia and the way folks battle, cope, or bear with the injustices they’ve confronted. When Atlus shared that Metaphor: ReFantazio would not permit gamers to pursue romantic relationships like in Persona, a number of folks took challenge with it – however I believe the absence of this selection strengthens how relationships with Followers unfold. Giving me the choice up to now a grieving father that’s nonetheless struggling to course of the demise of his child as I’m attempting to avoid wasting the prince would really feel misplaced.

However, I do nonetheless have among the similar points with Followers as I did with Social Hyperlinks and Confidants in Persona. I want there was a bit extra intermingling with different characters in a number of of them; a number of them nonetheless boil all the way down to solely the primary character and the Follower interacting with each other. Solely the primary and last rank occasions are totally voiced, which stings a bit when Persona 3 Reload earlier this yr had all of its Social Hyperlink occasions voiced.


Shifting on from how related Metaphor: ReFantazio is to Persona, the most important and most enjoyable departure from it’s by means of its gameplay. The sport blends real-time motion and turn-based fight seamlessly in a way that’s very harking back to how Nihon Falcom’s The Legend of Heroes: Trails by means of Dawn handles it.

Though Metaphor: ReFantazio provides the choice to activate the turn-based “Squad” fight instantly upon encountering an enemy on the sector, it’s often preferable to hit them sufficient occasions to stun them first. If an enemy lands successful on the participant although, they’ll instantly achieve the benefit into the turn-based mode, as a substitute. Issues go by a lot quicker if the participant has a major stage benefit over their focused foes; hitting them out on the sector will kill them straight away and the rewards a participant will get are an identical to what they’d have obtained in the event that they prevailed over that weaker enemy in turn-based mode. If that weaker enemy hits the participant first, they solely obtain a tiny fraction of harm on the sector and can’t get ambushed into turn-based mode like ordinary.


This permits dungeon exploration and navigation to fly by a lot quicker, particularly as a result of shocked enemies don’t need to be engaged in any respect. Individuals can merely stun foes to navigate round them safely. Relying on which Archetype the protagonist has outfitted, their weapon out on the sector will change. Every totally different sort of Archetype has a singular passive talent that solely applies to the real-time motion mode for the primary character. For instance, the Mage Archetype Lineage that incorporates the Mage, Wizard, and its two Elite lessons all restore a tiny little bit of MP if the protagonist stuns or vanquishes a foe in motion mode, whereas the Brawler Archetype Lineage with the Brawler, Pugilist, and its Elite class staggers bigger enemies out on the sector extra typically.

Each particular person Archetype Lineage has its personal distinctive set of weapons, and every of them have distinct movesets within the motion facet of fight. After all, don’t count on one thing as intricate or complicated as different devoted motion RPGs; it’s intentionally a bit stiff, since there aren’t animation cancels as a result of it desires folks to contemplate the chance of being hit throughout their swing or backing off first.

On the turn-based facet of fight, it’s a captivating combination of Atlus’ Shin Megami Tensei and Etrian Odyssey sequence. Whereas it does make the most of the Press Flip mechanic from Shin Megami Tensei, the general move is totally different due to the presence of a entrance row and again row place like in Etrian Odyssey. These within the entrance row deal elevated melee injury at the price of decreased protection, whereas the again row is the inverse. On a personality’s flip, they’ll freely swap between every row earlier than committing to an motion. Staples of the Press Flip battle system stay in any other case. Hitting an enemy’s elemental weak point solely consumes half a Press flip, in addition to passing a flip to the subsequent celebration member.

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A returning characteristic not seen since Atlus’ Digital Satan Saga video games are the mixture Synthesis abilities that permit a number of celebration members to forged a very potent capacity at the price of every of their turns. Shin Megami Tensei V: Vengeance did have mixture abilities as properly, however their utility was tied to the Magatsuhi meter in that recreation, in order that they couldn’t be forged as freely as how Digital Satan Saga and Metaphor: ReFantazio deal with it. Mixture abilities in Digital Satan Saga did require particular skills from its celebration members to entry them although; alternatively, Synthesis abilities in Metaphor: ReFantazio solely require a sure mixture of job lessons in an individual’s celebration. It’s a reasonably strong system that enables folks to entry higher-tier skills early on on the expense of consuming a number of turns concurrently.

I really loved Metaphor: ReFantazio’s strategy to battles. Enemies hit exhausting, and managers have a wide range of patterns that encourage folks to adapt their methods on the fly. One boss encounter could have its allies be the precise menace as a substitute of the boss itself, whereas one other boss could attempt to overwhelm gamers with an onslaught of buffs and debuffs each single flip it will get. There are even boss fights which have a compulsory particular situation to them that additional pushes folks to experiment with celebration compositions or setups that they is probably not initially snug with. 

My solely challenge with this recreation’s turn-based battles is that there’s an on the spot retry choice for each struggle that’s simply abusable. I don’t thoughts the choice on precept, however it may too-easily negate poor decision-making. If a person opens up the struggle with an assault choice that the enemy repels, they’ll simply retry the struggle instantly from the beginning and the sport will keep in mind that the enemy repels that attribute. I’m not completely certain what a good compromise can be; its present implementation feels too forgiving as such.


The aforementioned Archetype job class system in Metaphor: ReFantazio is a large component that had me smiling your entire method by means of. Archetypes could come throughout as Personas at first look, however their operate is extra akin to conventional RPG lessons that occur to have slick avatars to symbolize them. Gamers will frequently unlock new Archetypes by means of rating up Followers. Archetypes are separated by Lineages, so every of those jobs finally unlock some form of superior or upgraded model that possess higher abilities and skills. 

It doesn’t essentially overshadow the sooner model of the roles in some instances, as a result of later lessons can change up the Synthesis abilities obtainable to them. In my playthrough, the Pugilist Archetype had an incredible non-elemental AoE Synthesis talent that was oddly changed by an electrical model in its subsequent Elite class, so it really turned much less helpful in some conditions as a result of sure enemies took much less or no injury as a result of they resisted or nullified electrical assaults.

Every Archetype Lineage has its personal set of predetermined attributes it’s robust and weak in opposition to, and each single particular person within the celebration can freely change up their Archetypes by spending MAG. Individuals may even have the identical Archetype a number of occasions within the celebration; if a complete celebration composed of solely Mages sounds interesting, Metaphor: ReFantazio completely helps it.


As folks frequently enhance the rank of their bond with Followers, every Archetype Lineage regularly obtains extra slots for gamers to switch abilities from different Archetypes into. An Archetype Lineage can finally help as much as 4 talent inheritance slots, so there’s a ton of versatility in crafting celebration compositions and specializations. As soon as a talent is discovered by a personality on any given Archetype, it may be instantly transferred over to a different Archetype at the price of some MAG.

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Plenty of Metaphor: ReFantazio’s gameplay development is tied to the invention of discovering and unlocking new Archetypes. Some are unabashed nods to Atlus’ earlier works; a number of of them even have particular mechanics tied to them.

Leveling up every Archetype doesn’t really feel like a chore, both. Some RPGs with a number of job choices could fall within the lure of regularly switching a personality to a recent stage 1 job once more after totally leveling up two or three different jobs beforehand, so it’s exhausting to really feel a way of reward, payoff, or satisfaction from it. After an Archetype has been totally leveled up in Metaphor: ReFantazio, that character can proceed to earn Archetype EXP (A-EXP) for it. For each 1000 A-EXP it earns, the mastered Archetype will give a consumable merchandise to gamers that they’ll then spend on some other Archetype outfitted to any character which grants that very same 1000 A-EXP it earned. It’s an especially good design selection I admire that enables folks to take care of their celebration formation and synergy, whereas they make investments the A-EXP they accumulate in nevertheless method they need.


What caught me off-guard in Metaphor: ReFantazio is how a lot of a dungeon crawler it’s and no, I don’t imply that in a foul method in any way. Plenty of the main story dungeons usually are not solely in depth in their very own methods, however their format introduces a level of selection I wasn’t anticipating. I gained’t spoil any surprises after all; all I’ll say is that the early segments of how the format is offered shouldn’t be fairly indicative of the way it will at all times be for the remainder of the sport.

I used to be relieved to see Atlus return to a few of their roots – prolonged dungeons full of an array of puzzles, and secret passages to enter elective areas filled with loot. Latest titles of their catalog, corresponding to Shin Megami Tensei V and Soul Hackers 2, didn’t scratch my itch for passable dungeon experiences; Metaphor: ReFantazio, alternatively, did to some extent. It by no means fairly reached the peaks that Etrian Odyssey and Shin Megami Tensei: Unusual Journey did, and I did discover myself wishing that its dungeons have been a bit crueler in that regard.

Other than the massive story dungeons, there are various different smaller ones unlocked from facet quests. These don’t take as a lot time, but their map layouts are fairly attention-grabbing to chart out and discover. The precise atmosphere itself for these minor dungeons does develop into repetitive; count on to see related wanting caverns and forest areas for lots of them.


One thing I do admire from the dungeons in Metaphor: ReFantazio are how enemies are assorted. It isn’t shy in having packs of enemies wander round collectively, or quite a few creatures organized in a line formation to diegetically convey that there’s a type of understood hierarchy that’s been shaped within the dungeon itself. As a result of fight system having a real-time motion side to it, the sport feels snug in densely populating its dungeons.

One other intelligent methodology Atlus employs to weave the “online game” a part of Metaphor: ReFantazio into its world constructing are the useful informants in taverns. They promote a wide range of useful intel, together with hints on the place to go for facet quests, what types of monsters are in particular dungeons, and perhaps even what the weaknesses of a boss are. It’s successfully a partial “Analyze” operate that finds the best stability of sharing simply sufficient to provide gamers a heads-up with out spoiling all of a dungeon’s surprises. 

The general aesthetic of Metaphor: ReFantazio comes collectively elegantly. Quite a few medieval fantasy races are wearing outfits impressed by the style traits seen through the UK’s Swinging Sixties. Frequent creatures seen in fantasy, corresponding to goblins, minotaurs, griffins, and dragons, roam the land. The Gauntlet Runner landships are autos composed of attaching an enormous beast’s legs and tail onto the ship themselves, in order that they journey throughout the land much like how a lizard strikes. Akademeia, the Velvet Room equal, attracts heavy inspirations from Leonardo da Vinci’s Vitruvian Man particularly within the Archetype Tree interface itself. It’s a compelling reimagining that challenges a number of preconceptions of what a medieval fantasy world is meant to appear to be.

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After Persona 5 sparked a revolution of how a classy consumer interface can elevate a recreation’s expertise with out sacrificing its utility, quite a few different video games all through the online game trade adopted in its footsteps. Atlus utilized that very same design philosophy in Persona 3 Reload, and the identical is true in Metaphor: ReFantazio. 

Though I used to be initially involved that it seemed too busy, it really comes collectively fairly properly when taking part in the sport. Menus are responsive, snappy, and rapidly talk what every display does to the participant. There’s a painterly motif to its menu themes this time round that units it aside from how they approached Persona 5 and Persona 3 Reload; it’s attractive and most significantly, straightforward to learn. Navigating the Archetype Tree menu was the one egregious offender as a result of once I’m attempting to recollect which Archetype has a sure talent I need to be taught for a personality, that interface shouldn’t be probably the most intuitive factor to menu by means of.

I additionally love the artwork path of all of the character portraits. Its painted strategy helps outline the look of Metaphor: ReFantazio aside from any of their previous works… typically to its detriment. Their vibrancy creates a stark distinction to their in-game fashions. I’m properly conscious of the lengthy improvement cycle that Atlus confronted with Metaphor: ReFantazio, and time has not been form to its graphical constancy. 


Whereas the UI implementation and artwork path are undoubtedly robust factors, character fashions and the overall look of its cities are merely satisfactory compared. A few of its open outside environments are particularly muddy. Each time I visited the deck of the Gauntlet Runner, the graphical high quality of its environment have been exceedingly poor; I used to be shocked. Fortunately it’s such a tiny a part of the general bundle that it doesn’t get in the best way of something significant. However, it’s a transparent weak point when in comparison with the remainder of the sport’s presentation.

Fixed aliasing plagued Metaphor: ReFantazio in my PC overview copy on Steam if I needed it to run easily. With a purpose to keep a steady framerate with out utilizing any exterior third-party options or mods, I set the rendering scale to 100% with a 1440p decision. Cranking the rendering scale as much as 200% helped iron out the perimeters at the price of my efficiency wildly dipping to as little as 25fps in sure sections. It’s an unlucky trade-off that appears to be rectifiable on PC as folks have already created options for the assorted efficiency points with its demo, and I’m unsure what the scenario is like for its console variations. Atlus has launched a number of patches right here and there that did little to repair my expertise.


Metaphor: ReFantazio is an incredible recreation. I totally accomplished it in 75 hours and loved it your entire method by means of. Although it could endure from a number of blemishes, corresponding to its lackluster graphical constancy in some areas and efficiency optimization points, what it brings to the desk is completely compelling. It’s a big RPG journey that celebrates Atlus’ historical past because it combines among the greatest concepts from lots of its earlier titles into a stunning fantasy setting. The quantity of element put into Metaphor: ReFantazio’s worldbuilding and characters is charming. Plus, the move of its fight system’s interactions with the in depth Archetype job lessons is a ton of enjoyable. I’m at all times an enormous fan of when builders resolve to sort out a brand-new IP, and Atlus knocked it out of the park with Metaphor: ReFantazio.

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