Writer: The Quicksilver Adventuring League
This One-Shot is a haunted home we made for the marketing campaign we’re working. It’s a good change of tempo and we gave a number of methods to win: Fight, Stealth, Roleplay, or another possibility chances are you’ll consider. There are few creatures however the curse affecting the home will give your gamers fairly the problem to navigate.
It’s designed for 4 to 6 Fifth-Eighth degree gamers however be happy to switch it for no matter group you’re working. Take pleasure in!
Kragmore Orphanage
On a desolate speck of land, Makara Island, adrift in a chilly, grey sea off the jap coast of Othuun, Kragmore Orphanage looms inside an everlasting shroud of fog. No wind stirs the stagnant air, and the solar’s rays barely pierce the oppressive haze, casting the island in a perpetual twilight. The nearer one ventures to the crumbling stone edifice, the denser the fog grows, clinging to the pores and skin like damp whispers, as if the island warns of the curse that festers inside its coronary heart.
Way back, the Kragmore household based the orphanage, a house for wayward youngsters utilized by the Kragmore’s to groom potential servants of the Goddess Dexram. With the demise of the matron’s son, the curse took maintain, binding their souls to the orphanage and twisting everybody into grotesque undead husks. Now, the Kragmore’s and everybody throughout the orphanage hang-out the halls, their spectral voices and infantile laughter eerily echoing with the cries of the misplaced youngsters they as soon as sheltered, ceaselessly trapped in a macabre parody of care.
The island’s stillness is misleading, for individuals who dare strategy discover the fog thickens right into a suffocating veil close to the orphanage’s ominous construction. Sailors and vacationers, daring to check the tales, whisper of glimpsing skeletal arms reaching from the mist and the faint, chilling laughter of the undead Kragmores carry throughout the water. Nobody who has entered the fog-drenched threshold has returned, leaving the cursed orphanage a silent monument to a household’s doom, its secrets and techniques swallowed by the unrelenting gloom.
Deep throughout the orphanage’s shadowed bowels lies the important thing to releasing Othuun from the iron grip of a tyrannical non secular sect. The matron and her wretched kin cursed to eternally stalk the decaying corridors, jealously guarding Kragmore’s sinister truths with hole eyes and clawing arms. Will you courageous the bone-chilling halls, the place each creak whispers doom, to grab the data you crave? Or will your braveness falter earlier than the orphanage’s unrelenting dread?
Value: $8.00