Keita Takahashi might be one of the recognizable names in video games, in no small half due to a recreation that wants no introduction, Katamari Damacy. That recreation was made at Namco, earlier than it grew to become the Bandai Namco we all know as we speak, and Takahashi really left the studio again in 2006 across the time they merged, and in a latest interview with GameSpark (as translated by Automaton), the developer has shared the rationale behind his departure.
“I left the corporate as a result of I didn’t need to be restricted to solely working with the individuals there,” Takahashi fairly plainly put it. “I puzzled why I used to be solely making video games with Japanese individuals. I assumed if I might develop video games with extra individuals from different international locations, I might have the ability to get concepts from totally different views. I’m presently growing video games with a variety of individuals from all around the world.”
Takahashi is presently engaged on to a T at his studio Uvula, a fairly pretty wanting recreation that appears to discover incapacity and the small difficulties that are available day by day life in his standard, quirky means. Regardless of working with a extra international crew lately, he did admit that he would not know “what faculty tradition is like within the US, so I had no selection however to make use of Japanese components” in to a T.
He nonetheless thinks that there will be one thing for everybody within the recreation although, as the principle character would not need to go to highschool as a result of they’re being bullied, and Takahashi thinks that “that is one thing that occurs worldwide, not simply in Japan. I used to be really bullied myself, and by no means felt like going to highschool.”
I take pleasure in Takahashi’s work rather a lot, Katamari is a recreation I would suggest to most likely anybody, and Wattam was a delight too, weirdness and all. Whether or not I am the audience or not would not appear to matter a lot to Takahashi both as he stated: “I make video games that I really feel glad with, so I’d like individuals to play them in the event that they need to. I suppose I most likely ought to make video games whereas eager about the audience, however I’ll work on that in my subsequent life.” Fairly joyful that he is making the video games he’s on this one myself.
To a T is due out Might twenty eighth.