I can by no means keep in mind the technical time period for that wibbly impact you get in PS1 video games while you sidle as much as surfaces and look askance on the textures. I believed it was “dithering”, however Brendy says that is not what dithering is you sap, you absolute dunce. If you recognize the reply, please educate me in a remark. However first, strive Blue Wyrm.
It is a free first-person melee dungeon crawler from SaintPesticide. It is awash with wealthy, diseased shades of ruby, amethyst and malachite. And brother, it has not-dithering to spare. This is a video.
In Blue Wyrm you play the Crimson Knight Gabriel, who’s making an attempt to rescue her spouse, the Blue Knight Lucia, from a crypt populated by hissing marionettes, inexperienced diamonds and photon-spitting sentries. Gabriel is supplied with a sword that handles like an outsized ice decide, tinking off surfaces in a musical manner. She will swipe left and proper or stab ahead by urgent the left, proper and mouse-wheel buttons respectively. When you chain collectively all three sorts of assault in a single combo, you may leach well being from the physique of your assailant.
That is important, as a result of Gabriel ain’t so scorching at defending. She’s a quick runner and she will be able to double-jump, however she will be able to’t dodge, parry or block. Or not less than, these skills weren’t accessible within the 20 minutes I spent with the Itch construct, throughout which I spent plenty of time cooing over the fittings. Blue Wyrm is a beautiful piece of labor, the form of lurid imagineering that blows the mud from senses deadened by overmuch photorealism. Calling it “PS1-esque” bleaches away the specificity. That mentioned, I actually have to see this operating on a CRT.
You possibly can obtain Blue Wyrm right here. SaintPesticide is additionally the creator of visible novels, top-down shooters and “spirit reducing puzzles”.