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Helldivers 2 Replace 01.000.400 Buffs Stratagems and Weapons


Arrowhead has rolled out an enormous Helldivers 2 replace (model 01.000.400), the patch notes for which reveal loads of buffs for stratagems and weapons. Arrowhead not too long ago stated that Helldivers 2 updates will decelerate going ahead, making room for main patches and content material additions.

Helldivers 2 replace 01.000.400 patch notes (June 13, 2024)

Full patch notes for at this time’s PS5 and PC replace are as follows:

Balancing

A/MLS-4X Rocket Sentry

  • Decreased unfold
  • Prioritize bigger targets
  • Elevated goal distance from 75 to 100m
  • Decreased Rockets per salvo 2 to 1 (to get a greater ammo economic system)
  • Elevated explosion radius from 1m to 4m
  • Decreased explosion armor penetration (Explosion can not injury heavy armored enemies. The projectile nonetheless has sufficient AP to wreck closely armored targets.)
  • Elevated projectile injury from 200 to 300

A/MG-43 Machine gun sentry

  • Diminished cooldown from 180 sec to 120 sec.

A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry, A/MLS-4X Rocket Sentry, A/AC-8 Autocannon Sentry, A/M-12 Mortar Sentry, A/M-23 EMS Mortar Sentry:

  • Elevated sturdiness* from 0% to 80%

E/MG-101 HMG Emplacement

  • Elevated rotation pace by 100%

MD-6 Anti-Personnel Minefield

  • Elevated explosion injury from 250 to 350

MD-I4 Incendiary Mines

  • Elevated explosion injury from 150 to 210

Orbital Gatling

  • Elevated fireplace fee by 25%
  • Elevated rounds per salvo from 30 to 60
  • Elevated armor penetration (Can injury heavy armored enemies)
  • Decreased cooldown from 80 sec to 70 sec

Orbital Precision strike

  • Decreased cooldown from 100 sec to 90 sec
  • Decreased Spawn/Name-in time from 4 sec to 2 sec

Orbital Airburst Strike

  • Decreased cooldown from 120 sec to 100 sec

Eagle 110MM Rocket Pods

Whereas these modifications might seem like a straight up nerf, that’s not the intention. Please see the blogpost for extra info.

  • Improved concentrating on
  • Elevated projectile armor penetration (now does 100% injury to closely armored enemies as a substitute of fifty%)
  • Decreased projectile injury 600 to 250 (to compensate for the improved concentrating on and the additional injury from the elevated armor penetration.)
  • Decreased explosion armor penetration (explosion can not injury closely armored enemies)

Eagle Strafing Run

  • Elevated makes use of from 3 to 4
  • Elevated armor penetration, can now injury closely armored enemies.

GL-21 Grenade Launcher

  • Elevated explosion injury by from 350 to 400

MG-206 Heavy Machine Gun

  • Elevated projectile injury from 100 to 150
  • Elevated projectile injury towards sturdy* physique components from 23% to 33%
  • Decreased fireplace fee from 450/750/900 to 450/600/750
  • Decreased reload time from 7 to five.5 sec
  • Elevated stagger energy

MG-43 Machine Gun

  • Decreased reload time from 4 to three.5 seconds
  • Elevated max quantity of Magazines from 3 to 4

MG-43 Machine Gun, A/MG-43 Machine gun Sentry, A/G-16 Gatling Sentry and EXO-45 Patriot Exosuits Gatling

  • Elevated projectile injury from 80 to 90
  • Elevated projectile injury towards sturdy* physique components from 7.5% to 25%

AR-23 Liberator, M-105 Stalwart and AX/AR-23 “Guard canine”

  • Elevated projectile injury towards sturdy* physique components from 10% to 23%

AR-23C Liberator Concussive

  • Elevated projectile injury towards sturdy* physique components from 23% to 35%

BR-14 Adjudicator

  • Elevated journal capability from 25 to 30
  • Elevated projectile injury towards sturdy* physique components from 10% to twenty%

AR-61 Tenderizer

  • Elevated projectile injury from 60 to 95
  • Elevated projectile injury towards sturdy* physique components from 10% to 17%
  • Decreased ammo capability from 35 to 30
  • Decreased variety of magazines from 10 to eight
  • Elevated stagger energy

PLAS-101 Air purifier

  • Elevated projectile armor penetration to be the identical because the explosion
  • Decreased explosion injury falloff

CB-9 Explosive Crossbow

  • Elevated explosion armor penetration to be the identical because the projectile
  • Elevated demolition energy (Can destroy Bug holes and Bot Fabricator buildings)
  • Added medium penetration tag

R-36 Eruptor

  • Elevated whole injury from 420 to 570 injury per shot

R-63 Diligence

  • Elevated projectile injury towards sturdy* physique components from 10% to 25%. *Some enemies have sturdy physique components that obtain solely a portion of base injury from projectiles

Different

  • Up to date Recoil stance modifiers: We made modifications to the recoil stance modifiers to make them extra constant and in addition reward being inclined extra. Nearly all of them will enhance the recoil and solely two have been made worse (and solely by 10%).

Gameplay

Normal

  • Eliminated operation modifier AA-Defenses: Lowering the stratagem slots by 1
    • We wish to look over the operation modifiers sooner or later. Proper now there are too few of them which grow to be repetitive and those now we have don’t create selection or promote totally different playstyles. For now, we eliminated this one as a result of it solely encourages the gamers to convey the perfect stratagems and doesn’t promote selection.
  • Disabled the Retrieve Important Personnel defend occasion mission in the meanwhile
    • That is to offer the mission the correct consideration and care that it deserves as it’s now deemed not enjoyable sufficient or performing as we wish it to.
  • Tremendous Samples
    • Tremendous samples now spawn on problem 6. The rationale for this alteration is that we really feel that their existence solely on problem 7+ compelled some gamers to play the sport on a more durable problem than they needed to comfortably play on. We do nonetheless nonetheless need a gating of them however a much less punishing one.
  • The SEAF Artillery stratagem is not blocked by stratagem jammers or Ion Storms, and is on the market after the mission timer ends and the destroyer leaves shut orbit.
  • Enemies in melee vary of the gates within the Evacuate Excessive-Worth Belongings mission will now assault it extra persistently.
  • Added the flexibility to speak from in-game menus and mission loading display.
  • Up to date some first particular person crosshairs to enhance readability.

Social

  • Invite-Solely lobbies are actually supported

Armors

  • New armor passive Peak Physique (+50% melee injury, +30% weapon ergonomics)

Planet Hazards

  • Spike Plant
    • The spike plant that seems on sure planets has been reworked.
    • Now not causes bleed or stamina drain if hit by the plant explosion or spikes.
    • Now “pops” 3 times sending spikes in all places, dealing elevated injury.
  • Fireplace Tornados
    • Fireplace tornados have had their habits modified, they need to not really feel like they actively reply to participant motion, and will transfer extra randomly.
    • Whereas a hearth twister storm takes place, enemy imaginative and prescient is decreased. Participant imaginative and prescient is unaffected.
    • Fireplace tornados being extra random ought to end in extra variance in conditions gamers discover themselves in. Tornados are considerably much less prone to pile up and overlap on extraction factors or targets, and can usually be a bit simpler to cope with.
  • Tremors
    • Tremors have had their spawning tweaked to be barely extra random.
    • Tremors have had their epicenter measurement and impact vary elevated.
    • These modifications ought to end in extra conditions the place enemies away from the participant get surprised, in addition to decreasing how persistently the participant has a tremor happen subsequent to them.
  • Visibility
    • Quite a lot of planets have had their fog quantities tweaked to be a bit much less harsh and dense, to supply much less fatigue from consistently preventing on planets with unhealthy visibility. We nonetheless intend there to be foggy planets with worse visibility, however the stability was a bit off.
    • Desert planets comparable to Erata Prime, Chort Bay, Hellmire, and related.
    • Highlands planets comparable to Varylia 5, Matar Bay, Oshaune, and related.
    • Synthetic gentle sources have had their depth rebalanced and decreased throughout the board to repair conditions of lights utterly blinding the participant.
  • Unexploded Hellbomb
    • The unexploded malfunctioning hellbombs that may generally be discovered on planets will now explode instantly if hit with robust explosions or heavy weaponry. They’ll nonetheless have the identical delay if hit by small arms fireplace or weaker assaults.
  • Vegetation
    • Vegetation that’s giant sufficient to gradual the participant now has an additional operate. When contained in the vegetation helldivers can be more durable to detect, decreasing their detection vary by enemies. This impact stacks with different detection decreasing results comparable to nighttime, being crouched or inclined, or issues such because the scout armor passive.
  • Ion Storms
    • Added extra VFX for Ion Storms.

Enemies

  • Acid impact
    • The acid impact utilized by hunters, bug mines, and many others. now lets you dash whereas underneath the impact and slows you by 30% as a substitute of fifty%. Length has been elevated from 3 to 4 seconds. These modifications are supposed to make it much less punishing for gamers to be slowed whereas preventing the Terminids, This enables us to make use of it in additional locations with out making the expertise very punishing, for instance the Bile Spewers.
  • Armored enemy stability
    • We’ve got toned down the quantity of closely armored enemies like Bile Titans, Chargers on greater difficulties and as a substitute spawn extra hordes of smaller enemies, the distinction needs to be fairly noticeable and the quantity needs to be a minimum of 30% lower than earlier than throughout bug breaches. We’ve got additionally toned down barely what number of Hulks that spawn for the Automatons. Our intent is to ease up on the demand of anti-tank weapons and by having extra of the opposite enemies give a greater incentive for the group to convey stratagems and weapons that deal with hordes.
  • Patrols
    • Patrol spawning is now again to the way it labored earlier than patch 01.000.300 with some slight tweaks in order that the degrees are much less empty if you’re distant from vital places with enemy presence.
  • Beautiful
    • Medium and huge sized enemies now don’t get surprised as simply. This is not going to have an effect on the stratagems that stun, and can principally simply have an effect on how simply the Pummeler can stun bigger enemies.

Terminids

  • Bile Spewers & Nursing Spewers
    • Spewers will now get slowed in the event that they lose their legs.
    • Spewer puke now applies the acid impact.
    • Spewer puke now can solely injury helldivers as much as 4 instances per second and the helldiver can’t take injury a number of instances from the identical projectile. This could scale back situations the place you might be immediately killed by it.
  • Bile Titan
    • The Bile Titan’s head is barely much less sturdy towards weaker anti-tank weapons. It’s not a big change, and can principally matter for weapons just like the railgun.

The Bile Titan’s puke can now solely injury the helldiver 4 instances per second and the helldiver can’t take injury a number of instances from the identical projectile. The injury remains to be very lethal so operating via their puke just isn’t beneficial. Their puke now additionally has an even bigger unfold.

The Charger Behemoth is now becoming a member of the battle on greater difficulties, it may possibly now additionally take extra injury than earlier than. This allows us to spawn fewer chargers however nonetheless retain the problem.

  • Chargers
    • Will now solely present bleedout results from the physique if the bleedout state has began. It may possibly nonetheless present bleedout results from the mouth with out having began the bleedout state.

Automatons

  • Hulk Scorcher
    • The Hulk’s flamethrower now does much less injury and can’t injury helldivers greater than 4 instances per second. As well as, the helldiver can’t be broken a number of instances by the identical flame projectile. This could scale back situations the place you might be immediately killed by it.
  • Automaton Tanks
    • The Tank armor worth on the entrance has been lowered to be the identical because the non-vent sections on the rear of the tank. The intent was initially that it was alleged to be extra armored within the entrance, however the visible language didn’t present that.
    • The vents on the again of the Tanks turret nonetheless has the identical armor worth as earlier than, however will test for explosion instructions appropriately now.
  • The injury of exploding automaton leap packs has been decreased by 50%, it’s going to nonetheless set you on fireplace although.

Galactic Battle

Introducing Provide Strains & Origin of Assaults:

Provide strains had been beforehand not proven on the Galactic Battle map to scale back litter and enhance readability. Nevertheless primarily based on the suggestions from our group now we have made an implementation exhibiting them on the map. This answer tries to take care of the final readability whereas nonetheless exposing the system to gamers in recreation.

You’ll now additionally be capable to see which planet an assault is originating from, doubtlessly permitting for the group to cease the assault at its supply.

We’ve got additionally up to date visuals within the sector and planet information pop-ups.

Fixes

  • The FAF-14 Spear concentrating on has been reworked and will now operate significantly better. Nevertheless it has misplaced the flexibility to focus on Automaton spawners, this isn’t supposed and can be fastened sooner or later.
  • Intense Warmth and Excessive Chilly environmental modifiers will now have an effect on the Quasar Cannon’s reload pace and can present appropriately within the HUD.
    • Reload pace on Chilly planets -2.5 sec
    • Reload pace on Scorching planets +2.5 sec
  • The radar pulse that detects enemies on the mini-map is now seen.
  • Most of Automatons weapons have now gotten tighter limits to how a lot the projectile they shoot can deviate from its weapons muzzle angle. What this implies is that conditions the place devastators shoot sideways and related needs to be fastened.
  • The weapons of the Exosuits are actually allowed small changes within the angle they fireplace their projectiles versus their muzzle angle. This could make their weapons extra correct.
  • Ballistic protect now collides with grenades.
  • The unblock button ought to not disappear from the social menu.
  • Blocked gamers can not be part of the blockers foyer via current gamers.
  • Mounted a bug the place enemies killed, missions performed, and missions accomplished stats wouldn’t be correctly displayed in armory.
  • Mounted subject the place the participant can throw a limiteless quantity of grenades by urgent the “Fast grenade” button proper after closing the Stratagem menu.
    • Helldiver now additionally switches to the final energetic weapon when out of grenades, fixing the problem the place they might be holding a stratagem ball with out the stratagem menu being open.
  • Mounted some textual content overlap in numerous places.
  • The burning impact utilized to the participant when a fight walker dies is now a standard burn. The intent is that you must be capable to escape it alive. However you may be on fireplace so hit the bottom!
  • The extraction shuttle can not take injury stopping extraction. New excessive grade supplies straight from Tremendous Earth R&D have been utilized.
  • On PC now you can navigate the tremendous credit menu with “WASD” keys
  • Mounted a problem the place pattern rely in missions had been incorrectly displayed
  • Ranges not generate with blocked areas stopping participant development.
  • Your Ships bridge is not solid in perpetual shadow.
  • Diminished conditions the place blue stratagems would bounce when positioned subsequent to the detector tower.
  • The warbond menu now shows appropriate emote & victory poses within the thumbnail.
  • Battle Medals cap is now displayed within the UI.
  • Mounted a bug the place the Helldivers armor may seem invisible for different gamers.
  • Refined participant reporting UI.
  • Mounted subject the place Helldivers might be launched into the air if near a Bile Titan or Manufacturing unit Strider corpse.
  • Repair for Manufacturing unit Strider generally spawned an additional mannequin after being destroyed.
  • Diminished conditions the place helldivers may spontaneously die whereas strolling into seemingly walkable valleys on some planets.
  • Mounted uncommon subject on arctic planets the place gamers may spontaneously die near giant our bodies of water.
  • Mounted Pelican-1 generally leaving instantly after any participant will get onboard.
  • Mounted bug the place helldiver may get caught in grenade idle state after throwing grenades
  • Mounted Superior Packing Methodology not working for different friends.
  • Latest Gamers record will now embody hot-joining gamers.
  • Relaxed disconnection coverage for PC customers.
  • Mounted a problem the place earlier periods’ participant names may not be saved appropriately when restarting.
  • Defend occasion assault origin now visualized when hovering the planet with the defend occasion or the assault origin planet.
  • Applied outlines for beforehand poorly readable texts.

Crash Fixes

  • Normal crash fixes.
  • Repair for a crash that would happen when making use of wounds to a number of enemies.
  • PlayStation Solely: Mounted a problem that may generally trigger a crash when switching between High quality and Efficiency mode.
  • Repair for a crash when a participant leaves in any case their railguns have exploded.
  • Repair for crash that would happen when rejoining a earlier session
  • Repair for crash that occurred when making an attempt to throw a snowball in ADS mode
  • Repair for potential crash when loadout is aborted throughout hotjoin.
  • Repair for uncommon crash linked to leaving a session whereas aiming a weapon.

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