The developer of Harmony, Sony’s upcoming PlayStation 5 and PC hero shooter, has mentioned the way it will deal with the sport’s monetisation – and why the sport requires a PSN account log-in on PC.
Chatting with Eurogamer’s Chris Tapsell earlier this month, Harmony developer Firewalk defined the sport’s comparatively low cost £35/$40 value level, and stated it was a good proposition for the quantity of content material the title contained.
“Once you purchase the sport, you get… the 16 characters, 12 maps, six modes,” Firewalk’s director of IP Kim Kreines stated. “Each season, all that seasonal content material, that is all free.
“There’s further cosmetic-only customisation choices the place you’ll be able to additional personalise your characters’ seems – this is not gameplay, that is solely beauty – you could buy, and that may come out seasonally as properly.”
Seasonal content material will stay free in the interim, with added characters, maps, modes and worlds, and weekly cinematic shorts increasing the sport’s lore.
Harmony was absolutely detailed at Sony’s State of Play final month, the place its five-versus-five PVP gameplay was first glimpsed. A hero shooter like Overwatch, it has a story type and vibrant solid of characters that appears influenced by James Gunn’s Guardians of the Galaxy.
A cross-platform recreation for each PC and PS5, Harmony will as soon as once more function a PSN account requirement on each platforms. This has been a level of rivalry for previous PlayStation-published releases, most notably Helldivers. Ghost of Tsushima, in the meantime, will allow you to play and not using a PSN account so long as you are offline. So what had been the explanations behind it being crucial once more right here?
“That permits us to have cross play, that cross development, that is that is an necessary piece of it,” Kreines stated when requested.
“The purpose is for gamers to come back collectively,” lead character designer Jon Weisnewski added. “And so for us to have PC gamers and PlayStation 5 gamers collectively, for that cross-play and cross-progression to work, that is a layer that must be there – simply on a technical stage. So the purpose is we need to get gamers collectively, to have enjoyable and play collectively, that is a part of that have.”
“Harmony seems like a load of sensible video games mixed – however is that sufficient?” our Chris Tapsell wrote after going hands-on with the sport. “My fingers are crossed for this one being given sufficient time to search out its identification on the fly.”