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Friday, June 28, 2024

GB Studio 4 Launched – GameFromScratch.com


GB Studio, the free and open supply retro recreation engine for creating GameBoy type (actually… GameBoy ROMs!) video games have simply launched GB Studio 4. It gives every part it is advisable to create a recreation from artwork, stage and music creation instruments to an intuitive recreation programming interface. Obtainable for Home windows, Mac and Linux, GB Studio can also be a terrific alternative for brand spanking new builders. New options in GB Studio 4 embody:

  • Add potential to launch projectiles at a goal actor @patrickmollohan @pau-tomas
  • Add angle selector enter displaying levels for GBVM angle values @pau-tomas
  • Add help for atan2 perform in math expressions @pau-tomas
  • Add magnitude subject to digicam shake occasion @patrickmollohan
  • Add checkbox to toggle if new animation ought to loop when utilizing Set Actor Animation State occasion @pau-tomas
  • Add shortcut to go looking scenes when in world mode by urgent /
  • Add help from including sound results to a undertaking by dragging information into undertaking window (to match how this works for different asset varieties)
  • Add native help for Macs with Apple silicon while not having Rosetta
  • Add help for  and >> operators in math expressions @pau-tomas
  • Add script debugger pane to World view, when recreation is run whereas that is open permits inspecting presently operating scripts, setting breakpoints and updating reside variable values
  • Add ‘Shade Solely’ mode. Roughly doubles the quantity of tiles obtainable for backgrounds and sprites although recreation will not run on authentic GB (DMG) {hardware}
  • Add occasion “Change Tile At Place” and “Change Tile From Sequence” to replace background tiles, calling “Change Tile From Sequence” repeatedly will cycle by means of animation frames
  • Add new asset folder “Tilesets” to be used in “Change Tile” occasions
  • Add potential for plugins to outline further scene varieties by together with outlined varieties (e.g. "sceneTypes": [{"key": "RACING", "label": "Racing 2D"}]) in engine.json @pau-tomas
  • Add potential for Actor Transfer RelativeActor Set Place Relative and If Actor At Place to make use of variables as coordinate inputs
  • Add potential for nearly each script occasion enter that helps variables to make use of superior values, click on the button to the left of the worth enter to pick worth varieties, and mix them with math operators
  • Add potential to make use of variables inside Menu and Alternative occasions @pau-tomas
  • Add stack preview mode to debugger
  • Add potential to set widespread tilesets between scenes, the widespread tiles will at all times be loaded in a constant order between scenes sharing the identical widespread tileset
  • Add potential to set Fade Pace as “Immediate” when switching scenes, mix this with use of widespread tilesets in each scenes to allow seamless scene switching
  • Add potential to make use of variables, superior values and expressions for coordinates in Change Scene occasion
  • Add potential to “Preview as Monochrome” when utilizing blended shade mode by toggling button at backside left of World view
  • Add potential to supply shade PNGs for backgrounds and extract palettes mechanically by both clicking “Auto Shade” button in brush toolbar or utilizing dropdown on Scene sidebar subsequent to “Background Palettes” label
  • Add potential to override tile information for auto coloured backgrounds by offering an identical *.mono.png in your belongings/backgrounds folder containing a monochrome model of the background. When supplied this file shall be used for tiles information and the common picture shall be used to extract the colour palettes (helpful for blended shade mode video games when auto palettes isn’t creating tile information as you’d like mechanically)
  • Add potential to edit waveforms in music editor utilizing keyboard with potential to repeat/paste @pau-tomas
  • Add potential to revive scene’s default palettes in “Set Background Palettes” (particularly helpful when utilizing auto palettes)
  • Add potential to set filename when creating a brand new track in music editor
  • Add context menus when proper clicking on listing gadgets, or on scenes/actors/triggers in world view, or tiles on sprite editor view permitting renaming/deleting
  • Add potential to multi choose scenes by shift click on + dragging on world view or shift clicking in scenes listing. When a number of scenes are chosen they are often moved on the identical time
  • Add potential to multi choose script occasions by shift clicking the occasion’s header. When a number of occasions are chosen they are often moved, copied, grouped or deleted on the identical time
  • Add potential for scenes, scripts, palettes and picture/music belongings to be organised into folders by naming them with path separators (/ or  supported) e.g naming a scene ui/menu/Stock will place it in a folder ui/menu
  • Generate game_globals.h at compile time permitting entry to international variables from C code @pau-tomas
  • Add help for utilizing random numbers in GBVM RPN directions @untoxa
  • Add Set Digital camera Place occasion which can be utilized earlier than scene fade in to immediately transfer digicam to a brand new location
  • Add Script Lock and Script Unlock occasions permitting pausing different scripts and scene updates till the script is accomplished or unlocked
  • Add Construct Choices to “Settings” part with choice to toggle if “Construct Log” must be opened mechanically on warnings
  • Add Present Navigator button to World toolbar if navigator is closed
  • Add potential to rename flags in Variable Flags Add/Clear/Set occasions @pau-tomas
  • Add potential for variables for use for X/Y coordinates in substitute tile occasions
  • Add Russian localisation. @Alexandr199514
  • Add help for isqrt and rnd features in math expressions
  • Add help for printf type tokens in textual content. %D5$Variable in textual content will output variable worth with 5 characters and main zeros e.g. 00042%c$Variable will output a personality code primarily based on variable worth, %t$Variable will set textual content velocity primarily based on variable worth, %f$Variable will change font primarily based on variable worth.
  • Add potential to alter textual content cursor place in dialogue with “Set Cursor Place To” and “Transfer Cursor Place By” instructions accessible by typing !Cursor

Key Hyperlinks

GB Studio Homepage

GB Studio Itch Web page

GB Studio 4 Launch Notes

GB Studio GitHub

You may be taught extra in regards to the GB Studio 4 launch and see the retro recreation engine in motion within the video beneath.

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