Pictomancer and Viper are the 2 new Jobs launched within the Dawntrail growth of Closing Fantasy XIV On-line, and whereas Viper appeared just like the cooler of the 2 at first look, the neighborhood has fallen in love with the magical powers of Pictomancer.
The Pictomancer Job in Closing Fantasy XIV appears extremely complicated once you first unlock it, but it surely’s really one of many extra easy courses in FFXIV when you get the dangle of issues. All it’s a must to fear about is managing a number of vital cooldowns and also you’ll be rewarded with loopy burst injury.
Learn how to Unlock the Pictomancer Job in Closing Fantasy XIV
To unlock the Pictomancer Job in Closing Fantasy XIV, you will need to full the extent 80 quest “The Pleasure of Pictomancy.” You can begin this quest by chatting with the Cheerless Hearer in Previous Gridania (X: 8.0, Y: 10.3). This quest introduces you to Kupopo, a magical moogle who will educate you the fundamentals of Pictomancy.
Identical to different FFXIV Job quests, that you must have a minimum of one different Disciple of Conflict or Magic class at degree 80 earlier than you may settle for the beginning Pictomancer quest. Fortunately, there are not any MSQ necessities, so you may decide up Pictomancer as quickly as your first Job reaches degree 80. The Pictomancer Job begins at degree 80, so it’s 10 ranges behind the Dawntrail MSQ. You’ll have to grind out some XP if you wish to play by the 7.0 storyline as a Pictomancer.
All Pictomancer Abilities in Closing Fantasy XIV
Since Pictomancer begins at degree 80, you’ll have most of those expertise unlocked by default. Be sure you learn the tooltips fastidiously earlier than queueing into content material with different gamers.
Motion | Stage Acquired | Impact |
---|---|---|
Fireplace in Pink | 1 | Offers hearth injury with a efficiency of 440. Extra Impact: Grants Aetherhues Length: 30s Consumes a stack of Hyperphantasia if out there upon execution. |
Aero in Inexperienced | 5 | Offers wind injury with a efficiency of 480. Extra Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas below the impact of Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Tempera Coat | 10 | Creates a barrier round self that absorbs injury totaling 20% of most HP. Length: 10s Reduces the recast time of Tempera Coat by 60 seconds when barrier is totally absorbed. |
Water in Blue | 15 | Offers water injury with a efficiency of 520. Extra Impact: Will increase Palette Gauge by 25 Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas below the impact of Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Smudge | 20 | Shortly sprint 15 yalms ahead. Extra Impact: Will increase motion velocity Length: 5s Can’t be executed whereas sure. |
Fireplace II in Pink | 25 | Offers hearth injury with a efficiency of 120 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues Length: 30s Consumes a stack of Hyperphantasia if out there upon execution. |
Creature Motif | 30 | Paints a creature motif. This motion modifications when positioned on the hotbar within the order of Pom Motif, Wing Motif, Claw Motif, and Maw Motif when executed in succession. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Dwelling Muse | 30 | Render your depiction of a creature to life. This motion modifications to Pom Muse, Winged Muse, Clawed Muse, or Fanged Muse primarily based in your present motif. Most Expenses: 3 Can solely be executed when a Creature Motif is depicted on the Creature Canvas. |
Mog of the Ages | 30 | Render your moogle portrait to life, dealing unaspected injury to all enemies in a straight line earlier than you with a efficiency of 1,300 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Moogle Portrait is lively. |
Pom Motif | 30 | Paints a pom. Solid instantly when used exterior of fight. The Creature Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Wing Motif | 30 | Paints a pair of wings. Solid instantly when used exterior of fight. The Creature Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Pom Muse | 30 | Render a rain of poms, dealing unaspected injury to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Pom to the Creature Canvas Most Expenses: 3 Can solely be executed whereas a pom is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Winged Muse | 30 | Render a pair of windborne wings, dealing unaspected injury to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Wings to the Creature Canvas Additionally paints a Moogle Portrait when Depiction of Pom and Depiction of Wings are rendered on the Creature Canvas. Most Expenses: 3 Can solely be executed whereas a pair of wings is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Aero II in Inexperienced | 35 | Offers wind injury with a efficiency of 140 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas below the impact of Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Water II in Blue | 45 | Offers water injury with a efficiency of 160 to focus on and all enemies close by it. Extra Impact: Will increase Palette Gauge by 25 Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas below the impact of Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion can’t be assigned to a hotbar. |
Weapon Motif | 50 | Paints a weapon motif. This motion modifications to Hammer Motif when positioned on the hotbar. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Metal Muse | 50 | Render your depiction of a weapon to life. This motion modifications to Placing Muse primarily based in your present motif. Most Expenses: 2 Can solely be executed in fight and when a Weapon Motif is depicted on the Weapon Canvas. |
Hammer Stamp | 50 | Offers unaspected injury as a vital direct hit with a efficiency of 560 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas below the impact of Hammer Time. |
Hammer Motif | 50 | Paints a hammer. Solid instantly when used exterior of fight. Can’t be executed whereas below the impact of Hammer Time. The Weapon Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Placing Muse | 50 | Render a mighty hammer, granting three stacks of Hammer Time. Length: 30s Most Expenses: 2 Can solely be executed whereas in fight and when a hammer is painted on the Weapon Canvas. This motion can’t be assigned to a hotbar. |
Blizzard in Cyan | 60 | Offers ice injury with a efficiency of 800. Extra Impact: Grants Aetherhues Length: 30s Can solely be executed whereas below the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Blizzard II in Cyan | 60 | Offers ice injury with a efficiency of 240 to focus on and all enemies close by it. Extra Impact: Grants Aetherhues Length: 30s Can solely be executed whereas below the impact of Subtractive Palette. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Subtractive Palette | 60 | Grants 3 stacks of Subtractive Palette. Extra Impact: Grants Monochrome Tones Monochrome Tones Impact: Converts one stack of White Paint into Black Paint Can’t be solid whereas below the impact of Subtractive Palette. Palette Gauge Price: 50 |
Stone in Yellow | 60 | Offers earth injury with a efficiency of 840. Extra Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas below the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder in Magenta | 60 | Offers lightning injury with a efficiency of 880. Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas below the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Stone II in Yellow | 60 | Offers earth injury with a efficiency of 840. Extra Impact: Grants Aetherhues II Length: 30s Can solely be executed whereas below the impact of Subtractive Palette and Aetherhues. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Thunder II in Magenta | 60 | Offers lightning injury with a efficiency of 280 to focus on and all enemies close by it. Extra Impact: Grants White Paint Most Stacks: 5 Can solely be executed whereas below the impact of Subtractive Palette and Aetherhues II. Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Panorama in Motif | 70 | Paints a panorama motif. This motion modifications to Starry Sky Motif when positioned on the hotbar. Solid instantly when used exterior of fight. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Scenic Muse | 70 | Render your depiction of a panorama to life. This motion modifications to Starry Muse primarily based in your present motif. Can solely be executed in fight and when a Panorama Motif is depicted on the Panorama Canvas. |
Starry Sky Motif | 70 | Paints a starry sky. Solid instantly when used exterior of fight. Can’t be executed whereas below the impact of Starry Muse. The Panorama Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Starry Muse | 70 | Render a star streaming sky over a magicked panorama, growing injury dealt by self and close by social gathering members by 5%. Length: 20s Extra Impact: Grants Subtractive Spectrum Length: 30s Extra Impact: Grants Inspiration and 5 stacks of Hyperphantasia Stacks of Hyperphantasia are consumed upon casting sure spells whereas below the impact of Inspiration. Length: 30s Inspiration Impact: Reduces solid time and recast time of Star Prism and aetherhue spells by 25% whereas standing throughout the bounds of the magicked panorama Impact expires when all stacks of Hyperphantasia are consumed. Extra Impact: Grants Rainbow Vivid upon consuming all 5 stacks of Hyperphantasia Length: 30s Rainbow Vivid Impact: Rainbow Drip will be solid instantly and has a diminished recast timer Extra Impact: Grants Starstruck Length: 20s Can solely be executed whereas a starry sky is painted on the Panorama Canvas. This motion can’t be assigned to a hotbar. |
Holy in White | 80 | Offers unaspected injury to focus on and all enemies close by it with a efficiency of 520 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas below the impact of White Paint. Can’t be executed whereas below the impact of Monochrome Tones. White Paint Price: 1 Consumes a stack of Hyperphantasia if out there upon execution. |
Hammer Brush | 86 | Offers unaspected injury as a vital direct hit with a efficiency of 620 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Stamp Can solely be executed whereas below the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Sharpening Hammer | 86 | Offers unaspected injury as a vital direct hit with a efficiency of 680 for the primary enemy, and 60% much less for all remaining enemies. Combo Motion: Hammer Brush Can solely be executed whereas below the impact of Hammer Time. This motion can’t be assigned to a hotbar. |
Tempera Grassa | 88 | Removes Tempera Coat to create a barrier round self and all close by social gathering members that absorbs injury totaling 10% of most HP. Length: 10s Reduces the recast time of Tempera Coat by 30 seconds when barrier is totally absorbed. Can solely be executed when below the impact of Tempera Coat. |
Comet in Black | 90 | Offers unaspected injury to focus on and all enemies close by it with a efficiency of 880 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas below the impact of Black Paint and Monochrome Tones. Black Paint Price: 1 Consumes a stack of Hyperphantasia if out there upon execution. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Rainbow Drip | 92 | Offers unaspected injury to all enemies in a straight line earlier than you with a efficiency of 1,000 for the primary enemy, and 85% much less for all remaining enemies. Extra Impact: Grants White Paint Most Stacks: 5 When Rainbow Vivid is lively, Rainbow Drip will be solid instantly and its recast timer is diminished. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. |
Claw Motif | 96 | Paints a claw. Solid instantly when used exterior of fight. The Creature Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Maw Motif | 96 | Paints a set of fangs. Solid instantly when used exterior of fight. The Creature Canvas should be empty to execute this motion. This motion doesn’t share a recast timer with some other actions. Upon execution, the recast timer for this motion might be utilized to all different weaponskills and magic actions. This motion can’t be assigned to a hotbar. |
Clawed Muse | 96 | Render a sharpened claw, dealing unaspected injury to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Claw to the Creature Canvas Most Expenses: 3 Can solely be executed whereas a claw is painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Fanged Muse | 96 | Render a set of ferocious fangs, dealing unaspected injury to focus on and all enemies close by it with a efficiency of 1,100 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Provides Depiction of Fangs to the Creature Canvas Additionally paints a Madeen Portrait when Depiction of Pom, Depiction of Wings, Depiction of Claw, and Depiction of Fangs are rendered on the Creature Canvas. All depictions are faraway from the canvas upon execution. Most Expenses: 3 Can solely be executed whereas fangs are painted on the Creature Canvas. This motion can’t be assigned to a hotbar. |
Retribution of the Madeen | 96 | Render your Madeen portrait to life, dealing unaspected injury to all enemies in a straight line earlier than you with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Can solely be executed whereas Madeen Portrait is lively. This motion can’t be assigned to a hotbar. |
Star Prism | 100 | Offers unaspected injury with a efficiency of 1,400 for the primary enemy, and 60% much less for all remaining enemies. Extra Impact: Restores HP of all social gathering members inside 30 yalms of goal Remedy Efficiency: 400 Can solely be executed whereas below the impact of Starstruck. Consumes a stack of Hyperphantasia if out there upon execution. |
Closing Fantasy XIV Pictomancer Job Rotation
The principle Pictomancer rotation in Closing Fantasy XIV entails portray varied icons in your canvases to immediately solid highly effective spells. Juggling the cooldowns of all of your portray talents is the core talent of the Job, but it surely’s fairly simple when you get the dangle of it.
At degree 80, you’ll have entry to your three primary canvas work. Spend the primary few hours with the Job getting used to managing your cooldowns. Issues swap up at ranges 90 and 100, however you don’t have to fret about issues like Black Paint just but.
Stage 80 Pictomancer Rotation
At degree 80, issues are fairly easy for Pictomancer. Pom Motif, Hammer Motif, and Starry Sky Motif are the primary expertise to fret about. These paint a moogle, a hammer, and a panorama in your canvases respectively, and every of those allows you to solid a special follow-up assault.
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Portray a Pom Motif will allow you to solid Pom Muse, for instance, a robust AOE assault that replaces Dwelling Muse in your hotbar. This has two expenses, so you may then paint a Wing Motif to make use of one other AOE referred to as Winged Muse. Utilizing each of those will end in a full moogle painted in your first canvas, letting you solid Mog of the Ages, an insanely robust AOE.
The identical goes for portray a Hammer Motif, which grants you a cost of Placing Muse. This allows you to assemble a hammer for a strong combo starting with Hammer Stamp.
Starry Sky Motif allows you to solid Starry Muse, portray a round panorama at your ft. Standing inside this ring will improve your injury and scale back your cooldowns. It additionally allows you to immediately solid Subtractive Palette. Usually requiring 50 Palette Gauge (accrued by casting regular spells), this talent allows you to solid stronger variations of your commonplace single-target and AOE spells.
Talking of, your commonplace assaults as a Pictomancer are Fireplace in Pink and Fireplace II in Pink. The previous is your single-target spell, whereas the latter is an AOE. There are follow-up spells to every of those, however they’ll robotically change in your hotbar as you solid them. Whenever you solid Subtractive Palette, it is possible for you to to solid Blizzard in Cyan and Blizzard II in Cyan, that are enhanced variations of your primary spells. Lastly, as you full combos, you’ll accumulate White Paint expenses which will be spent to solid Holy in White.
Stage 80 Pictomancer Opener
It sounds far more complicated on paper than it does in apply, so get on the market and check out it for your self to get a really feel for issues. When you’ve familiarized your self with Pictomancy, you may do that commonplace Pictomancer opener.
- Starry Sky Motif
- Starry Muse
- Hammer Motif
- Placing Muse
- Hammer Stamp
- Hammer Stamp
- Hammer Stamp
- Pom Motif
- Pom Muse
- Swiftcast
- Wing Motif
- Winged Muse
- Mog of the Ages
- Subtractive Palette
- Blizzard in Cyan
- Stone in Yellow
- Thunder in Magenta
This opener takes you thru all three canvases and begins fights off robust with large burst injury. After utilizing it, simply cycle by your primary single-target or AOE combo relying on the state of affairs and paint your Motifs once more when your Muses come off cooldown.
Stage 80 Pictomancer Hotbar Setup
We advocate this hotbar setup for aspiring Pictomancers. It permits for straightforward entry to all your portray spells and retains them organized so you may maintain monitor of cooldowns.
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Stage 90 Pictomancer Rotation
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Stage 100 Pictomancer Rotation
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Finest Pictomancer Weapons in FFXIV and Learn how to Get Them
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Learn how to Stage Pictomancer to 100 Quick in FFXIV Dawntrail
Pictomancer begins at degree 80 so it has entry to most of Closing Fantasy XIV’s content material from the get-go, however you’ll nonetheless have to grind if you wish to play by the Dawntrail storyline or sort out high-end content material as a Pictomancer. Fortunately, it’s fairly simple to earn XP as a Pictomancer in FFXIV.
Wondrous Tails
Wondrous Tails is among the finest methods to earn XP in Closing Fantasy XIV, and that also applies with Pictomancer. Handing over a full journal to Khloe in Idyllshire will web you a half degree of XP no matter what degree you might be, which suggests it can save you it for the next degree to get a bigger sum of expertise. You’ll doubtless earn a number of stamps whereas knocking out roulettes each day, and you may full the listed excessive trials solo in only a few seconds if you happen to do them unsynced.
Roulettes
Roulettes are the defacto solution to degree up Jobs in Closing Fantasy XIV. Whereas DPS queues are unbearably lengthy typically, the XP good points are too good to cross up. Be sure you hit all your roulettes each day as a Pictomancer to hurry up the leveling course of. Leveling roulette, Essential Situation roulette, and Alliance Raid roulette give essentially the most XP if you happen to’re in a rush.
Bozja
Bozja is a good way to degree DPS Jobs because you don’t have to attend for lengthy queues. Simply take your Pictomancer into the Bozjan Southern Entrance and full as many FATEs as you may. There are all the time individuals farming in Bozja, so simply point out that you just’re searching for a gaggle within the Shout chat channel and somebody will often invite you to a farming social gathering so you may clear FATEs quicker.
Allied Society Quests
Previously generally known as Tribal Quests, Allied Society Quests are the best solution to get an enormous chunk of XP each day. The Arkasodara quests in Thavnair and the Pixie quests in Il Mheg are one of the best sources of XP for high-level DPS Jobs, and you may knock out the three day by day quests for every society in only a few minutes. Don’t sleep on Allied Society Quests for XP good points.
Dungeon Spam
Lastly, the tried and true methodology of spamming the highest-level dungeon out there to you is a stable solution to degree up. Ready for queues will be brutal, particularly as a DPS Job, so attempt to discover a buddy that can play with you as a healer or tank. You may all the time farm FATEs in high-level zones when you wait on your queue to pop, too.
That’s all that you must know in regards to the Pictomancer Job in Closing Fantasy XIV! It’s one of many coolest courses the sport has launched in fairly a while, and it’s an incredible match for all the brand new content material and dungeons within the Dawntrail growth.