I am making an idle recreation for PC, Steam, referred to as Infinite Forest Idle.
The principle recreation loop is:
- Click on “Begin Journey”
- Your character begins preventing monsters, monsters drop stuff you must grow to be stronger
- You begin in zone 1, if you defeat 10 monsters, you progress to zone 2, …
- As soon as your well being drops to 0, you must restart from zone 1
- At any level you may go to city, the place you may improve your character
- Then you definitely return to “Begin Journey”
Crucial idea is that it is a recreation particularly designed to play when you’re doing one thing else. For instance for LoL gamers to play for 5-10 minutes in between their video games, whereas they’re ready in foyer/queue/champ choose/loading display screen. Throughout these couple of minutes you improve your character, then press “Begin Journey” if you’re executed and the sport will simply run for an hour or two by itself, 0 enter or interplay required.
I do additionally wish to add methods to play the sport extra actively, for instance add one time use gadgets that teleport you to a sure boss with particular drops.
I at present have 3 lessons within the recreation: Warrior, Archer and Mage
Warriors use swords, archers use bows and mages use staves.
My authentic thought was:
- Warriors are allowed to additionally equip a defend, which makes them a bit extra tanky, to allow them to get to a better zone, in return they are a bit slower than the opposite lessons
- Archers get bonus crit strike and injury, in order that they kill monsters sooner, in return they can not get to as excessive a zone as the opposite lessons
- Mages have a particular magic defend that protects their well being, they don’t seem to be as tanky as warriors, however they deal a bit extra injury, not as a lot injury as archers although, they’re just a little sooner than warriors and just a little extra tanky than archers, someplace in between the 2 different lessons
I nonetheless like this authentic thought, however now I launched a brand new mechanic in my recreation, a spellbook:
You get 10 spell slots (class doesn’t matter right here) through which you equip spells which are routinely solid with every assault. It begins from the left and cycles to the suitable one after the other, when it solid the final spell, it begins over from the primary spell on the left.
The zones and monsters are designed in such a approach that every fifth and tenth monster (10 per zone) are a lot stronger than the opposite ones. The fifth monster is 3x stronger and the tenth monster is 5x stronger.
So the purpose is to order your spells and spell combos in such a approach which you could take care of these stronger fifth and tenth monsters. Every monster ought to be defeated in a single hit, in any other case your combo will break and your highest injury spells will not be executed on the bosses anymore.
With this new idea the category dynamic modifications utterly.
I used to be pondering to make Warriors focus extra on primary assaults for his or her foremost supply of injury and use the spells extra as buffs.
Then Mages can focus totally on spells, practically all their injury will come from them (duh?)
However what do I do with Archers?
I do not wish to pressure issues an excessive amount of, so I do not wish to design spells particularly for one class or make spells which are solely useable by a single class.
The sport at present doesn’t have any vary or motion, I am undecided if I wish to add that but. It is mainly like Clicker Heroes fight.
I assume the unique thought of working with crit hits nonetheless works. However I really feel prefer it wants one thing further with the spell system.
The spell system is way from executed, I wish to add much more spells that may do all kinds of various issues. There’s most likely some cool concepts for archer spell combos with out “forcing” them to be solely useable by the archer.
Lastly, it ought to be greater than one thing simply visible. It is very simple so as to add 100 totally different spells with a distinct visible, however that does not truly change something. I wish to lessons to really feel and play in their very own distinctive approach, not simply look totally different.
I hope I defined every part nicely, it is a fairly advanced factor to elucidate right here. Be happy to ask questions and make solutions.