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Dragon Age: The Veilguard has some deliciously deep RPG techniques – hands-on preview


The pre-release interval for Dragon Age: The Veilguard has been one thing of a rollercoaster. After we first noticed it again in June, Adam got here away impressed by the spectacle however remained skeptical as to the sport’s role-playing gameplay credentials. A few days later, an impromptu chat with the director of this newest Thedas journey helped to set our minds comfortable, with speak of deep RPG development techniques, and inspirations rooted in issues like Ultimate Fantasy XII’s License Board.

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However the proof actually is within the pudding. Now, having performed round seven hours of Dragon Age: The Veilguard in pre-prepared saves at numerous factors of story and character development, I can report: concern not. This can be a correct, full-fat RPG – regardless that it’s a recreation that’s draped heavy within the trappings of mainstream-focused action-adventure video games.

The Veilguard is a recreation the place you’ll be able to really feel this tough and delicate push and pull in virtually each facet of its design. There’s a need to be one thing that may have main mainstream enchantment and please followers of motion video games – but additionally an absolute, steadfast intention to nonetheless preserve respectable role-playing chops.. 

This might even be felt within the recreation’s preview occasion. The subsection of EA that manages the sport’s publishing is talked about to be the ‘Motion-Journey’ group. Arriving on the resort that shaped the occasion’s lodging, signage pointing to a welcome mixer reads ‘DAV – Motion Journey Preview’. “I hope not,” one member of the media writes into a gaggle chat designed to assist current media to speak. “I hope it’s nonetheless an RPG.”

We’ve seen this type of perilous stability many instances earlier than. The Veilguard’s most up-to-date peer on this sense might be Ultimate Fantasy XVI, which channeled the likes of Satan Might Cry and God of Conflict 2018 whereas desperately preventing, to some extent in useless, to respect FF’s role-playing roots. However Dragon Age’s newest might be essentially the most profitable of those video games, showing on this hands-on to deftly thread the needle, offering each exhilarating motion and RPG chops.


There’s lots to speak about right here, from construction to characters to artwork design – however we’re RPG Website, so let’s hold harping on the RPG stuff in particular first, yeah? Right here’s the spiel. 

In Dragon Age: The Veilguard, you’ll select one among three character lessons to outline the fight model of Rook, your protagonist – Warrior, Mage, and Rogue. Thus far, so acquainted. Every of those three lessons has detailed, expansive talent timber that department into a spread of various instructions, that means that your model of precisely what a Mage is may differ considerably from mine.

Experimentation, foresight, and build-planning appear to have been on the forefront of the design. As seen in one thing like FF12’s License Board, which The Veilguard director Corinne Busch name-checked as an inspiration, you begin at a particular level of those timber – particularly on the ‘core’, within the center – after which work your manner out. However every part is unlocked from the beginning, which implies you’ll be able to scroll round, wanting on the late-build expertise and skills, permitting you to plan the trail you’ll minimize by means of these numerous upgrades and plan your construct intimately.

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Sadly we are able to’t present you a brand new static visible of those handsome menus, as BioWare and EA have inexplicably not supplied a single new or late-game screenshot of them, and we’re forbidden from taking screenshots of this sort from captured video. However RPG aficionados will know this type of system properly – and as soon as in recreation, there’s intelligent touches to each assist the acquainted and tutorialize for newcomers. Like how every grid is damaged into sub-sections, like slices of a pizza – and every sub-section runs on a special theme. Permit us to interrupt these down:

  • Warrior class customers will see their talent tree divided into Survival (defensive focus & gorgeous enemies), Mourn Watch (weaken enemies over time, plus defend tossing), Talents (centered on battlefield spacing & different lively skills), Lord of Fortune (a reckless hit-and-run crit-driven model), Weapons (boosting assault chains & weapon techs), and Gray Warden (the place protection is your offense).
  • For the Rogue, the zones are Maintain (defensive skills, counter assaults, and buff length will increase), Lord of Fortune (traps & exploiting enemies), Management (ranged skills to puppeteer the movement of battle), Veil Jumper (bows and long-range fight buffs), Burst (heavy hitting skills), and Antivan Crow (melee & parrying). 
  • Mage gamers can browse the talent tree subsections of Management (utilizing ice magic to freeze and sluggish enemies), Shadow Dragon (controlling the battlefield house in different methods), Burst (fast-paced electrical elemental assaults), Ativan Crow (a extra melee-like focus making use of a magical orb as an alternative of a employees), Maintain (utilizing hearth to deal injury over time), and Mourn Watch (debuff enemies and injury them over time from nice vary). 

You’ll be able to clearly minimize any path you want by means of the talent tree, and whereas there are set routes between expertise so it isn’t completely free-form, you’re set free to combine and match these approaches as you are feeling. For the file, every class talent tree in whole is, at a look, over 100 completely different discrete upgrades. 

An example of a skill tree, from an older asset drop.

When you select a path, every class additionally has three ‘Specializations’. These are mutually unique – so whilst you can make investments talent factors in expertise from multiple, just one will be lively at any given time. These mainly provide the final expertise and buffs for 3 extra prescribed play types as designed by the group at BioWare, with every specialization residence to as many as 14 extra expertise. These are:

  • Warrior Specializations are the Champion (Gray Warden fight, the place you’ll be able to rally allies and use your defend as a lethal weapon), the Reaper (who leeches life from enemies), or the Slayer (a raging bull that makes use of two-handed weapons to shatter enemy defenses). 
  • Rogue Specializations boil down because the Duelist (with a deal with fast-moving melee), the Saboteur (who, quelle shock, lays traps), and the Veil Ranger (lethal with a bow). 
  • Mage Specializations are the Demise Caller (sapping well being from enemies to revive your individual), the Evoker (the last word in battlefield management, plus highly effective spells), and the Spellblade (a basic RPG mixture of metal & sorcery).

Probably the most thrilling factor I can say about this hands-on expertise is that when I began loading up saves from deeper within the recreation and seeing high-level characters, I might immediately see a joyous breadth of RPG potentialities stretch out earlier than me. This can be a respec-friendly recreation, placing the choice to refund both one talent and even all expertise proper there within the menu – and it’s freed from cost! You’re inspired to experiment along with your construct – any time, anyplace.

As you’d anticipate, the varied expertise can interface with the gear system, the place the same old armor and accent slots can be utilized to reinforce and synergize along with your expertise. 


Right here’s an awesome instance: a Rogue has restricted numbers of arrows that replenish slowly when you haven’t fired a shot shortly. However there additionally exists an merchandise that provides Rogues a buff to do extra melee injury the extra arrows they’ve of their stock. By default, the Rogue tops out at perhaps 5 arrows – however numerous expertise on the tree can provide you extra. A real system-breaking sicko may need to equip that merchandise, then respec within the talent tree in a manner that provides you twenty or extra arrows – after which rain down the injury and crack sure encounters open like an egg. It’s thrilling, and it is satisfying simply to assume about. If this type of depth and balance-shattering nonsense is absolutely accessible, it’s going to be higher nonetheless.

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Most essential, I suppose, is that you simply don’t have to try this. Like I say, The Veilguard is attempting to string the needle – someone who desires to play this recreation extra like a straight action-adventure will have the ability to muddle by means of the talent system simply sufficient. However the depth is there for us sickos, the kind of people that go to a web site that is known as, properly, RPG Website. 

All of this might solely work if the fight itself is sweet. It’s. There’s a quick air of a personality motion recreation about it, although with that ever-present caveat {that a} role-playing recreation with companions and a number of lessons isn’t going to fairly really feel as polished as a type of video games. What’s there may be good, although, meshing with pretty visuals to create encounters that pop. 

The Mage and the Rogue are each astonishingly enjoyable, and each handle to subvert and respect the traditions of these lessons on the identical time. The truth that from the drop the Mage has entry to each a employees for conventional magic and a dagger for brutal melee assaults feels thrilling. The Rogue feels brutal. If I’ve a criticism, it’s that these two lessons type of made the extra conventional Warrior really feel a contact boring – regardless that it too was partaking to play.


All the pieces simply feels somewhat well-considered. There’s some small touches that serve to streamline but additionally scratch a pleasant RPG fan itch, like the way you don’t must juggle a great deal of duplicate loot. In case you get a dupe of an merchandise you have already got, what it does as an alternative is improve the rarity of the prevailing model of the merchandise you will have. That’s much less time messing round promoting ineffective loot, and extra time inspecting the stats on the upgraded merchandise to see the way it may mesh along with your construct. None of that is precisely new or revolutionary in RPG phrases, however it’s been manner too lengthy since I’ve seen a recreation with this type of construction have this type of depth of development.

Structurally, Dragon Age: The Veilguard most carefully resembles Mass Impact 2 and three. It options that very same cadence, mission construction, and really feel. That’s no dangerous factor, although, contemplating these are a few of BioWare’s greatest.

Companions have delicate talent development, however nothing on the primary character. They are often given rudimentary orders in fight, and selecting a pairing of companions whose skills can combo to trigger magical detonations and the like is essential to fight success. The Lighthouse is the Veilguard’s Normandy equal – a hub from which the get together hangs out, socializes, drops exposition, and launches into missions.

Mission zones mainly take two kinds. There’s linear levels the place you’ll battle by means of enemies, benefit from the odd cutscene or set piece, and make dialogue decisions and world-altering selections that may department the entire narrative. Moreover, there’s different hub zones – like cities or cities – which you’ll revisit a number of instances and free-roam, typically for quests and fight however different instances only for the hangoutitude. Once more, this echoes the Citadel, or Omega. It feels very Mass Impact 2, and a world other than the sprawling, over-sized MMO-esque zones of the final Dragon Age title.


The distinction to Mass Impact 2 & 3, I suppose, is within the role-playing. The Mass Impact video games have been fairly gentle RPGs on the entire – they have been motion video games with branching tales and glorious character relationships. That’s right here in The Veilguard, too – I see robust examples of deep story branching, and I believe this charismatic forged has a powerful shot at being the perfect ensemble the Dragon Age franchise has ever produced. Naturally, a lot of this expertise will hinge on the story supply and the way nice one’s sense of narrative satisfaction is because the credit roll. That’s par for the course for a BioWare recreation. However, it’s the sport’s construction which has grabbed me.

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Mainly, this has the construction of a linear action-adventure recreation, however the development timbre and ambition of a full-fat RPG. These two streams don’t fairly cross on this manner all that usually – and the end result has seized my consideration.

In fact, even a confidently-presented, wide-reaching, all-day preview occasion isn’t fairly sufficient to really choose an RPG of this scale and scope. The ultimate check can be with the ultimate recreation. What can appear deep at first blush will be much less so on nearer examination – however for now, I’m greater than cautiously optimistic. I’m truly somewhat pumped. I sit up for attempting to joyously break this recreation’s techniques subsequent month – my private hype is now increased than it’s ever been. 

Dragon Age: The Veilguard releases for PC, Xbox Sequence X/S, and PS5 on October 31. Journey and accomodation on the preview occasion have been coated by EA.

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