These extremely intelligent specs-machines over at Digital Foundry have been onerous at work breaking down all of the juicy technical particulars within the wake of Nintendo’s Swap 2 Direct, and the information is sweet for followers of issues which are extra highly effective than the issues that preceded them. That is everybody, proper?
Richard Leadbetter, tech editor over at Digital Foundry, mentioned that he’d anticipated Nintendo to softly evolve, reasonably than stage any form of revolution, however that they’d confirmed they had been nonetheless able to surprises. Beginning with the console’s new display screen, he went on:
“The show could also be LCD in nature, however in each different spec level, the agency has delivered. Initially, there’s the inclusion of HDR – transformative to a sport’s presentation as anyone with an honest TV and even Steam Deck OLED can attest. The potential right here is appreciable and will have industry-wide ramifications: a mainstream console ships with an HDR show as normal, which ought to – in principle, a minimum of – assure take-up of the characteristic.”
Leadbetter then mentions 120hz and VRR assist, saying that Variable Refresh Charge particularly might assist raise video games from 30fps to that a lot smoother 40fps candy spot, which has so typically been a pleasant center floor, even on some new PS5 and Collection X video games.
It truly is nice — and a bit unusual — to see a Nintendo console supporting all of this new tech, really getting with the occasions, even when, as Digital Foundry says, we have to bear in mind it is nonetheless a reasonably underpowered piece of cell tech. You possibly can’t break our hype, Richard!
Another factors that we picked out from Digital Foundry’s wonderful video, which you’ll watch in full above, are as follows;
- The battery is much less highly effective than that present in a Steam Deck, suggesting the APU on the Swap 2 will eat little or no energy, in comparison with the Steam Deck when working core packages. Leadbetter says it will likely be a problem to run AAA video games on a roughly 10-watt energy overhead. It would subsequently imply devs actually digging into Swap 2 to attract one of the best from it:
“…bespoke sport integrations from builders are going to be key in getting respectable cell experiences – however to be clear, working triple-A fare on a 10W energy finances goes to be fairly the problem! We did not see a lot cell footage within the presentation (however we did catch a glimpse of Cyberpunk 2077 which operated at 960×540 within the tiny quantity of content material we did see) however I am fairly assured that the hand-held expertise ought to pan out – not least primarily based on absolutely the miracles we have seen over time on the unique Swap.”
“Maybe a little bit extra bold with a local 1080p rendering decision. 60fps is maintained with solely occasional drops primarily based on this preview footage, but it surely’s clear that each the improved CPU and GPU are being requested to do an entire lot extra primarily based across the physics on show.”
“…the footage we noticed from what should be the docked mode rendered at 1440p decision – albeit with no seen anti-aliasing. We’re additionally listening to stories from the hands-on occasion occurring proper now that there is a 1080p mode that runs at 120fps.”

- Swap video games boosted with particular editions on Swap 2 characterize a 5.12x enhance to pixel throughput.
- Ray-tracing tech is constructed into the Swap 2’s T239 processor, however they noticed no proof of it getting used throughout demos.
- The workforce could not see proof of DLSS being utilized in any video games demoed, although it will probably’t be dominated out. Nvidia has confirmed that Swap 2 has DLSS performance.
- By way of third-party video games, Digital Foundry had been much less enthusiastic, with some video games trying a little bit underwhelming, as Leadbetter places it;
“We received a glimpse of a creditable rendition of Cyberpunk 2077, working between 720p and 1080p with dynamic decision scaling whereas focusing on 30fps (although we did discover dips). Assuming the cell footage is definitely of the hand-held mode, decision there was 540p – however once more, dynamic decision scaling can be a good assumption. Reviews from the hands-on occasion aren’t significantly beneficial, nevertheless.
We did not get to see an excessive amount of of Unreal Engine 5 although, the engine of the present era. Break up Fiction does not faucet into the high-end options of the expertise, however however ran at 30fps vs the 60fps of the opposite console variations with appreciable cutbacks to the graphics. In the meantime, we had simply the tiniest of glimpses of Fortnite working on the brand new console, with what regarded like a locked 1080p within the footage we noticed and working at 60fps.”
Ultimately, Digital Foundry got here away impressed total, suggesting the brand new efficiency right here might unleash Nintendo to create some actual magic, with first-party video games trying and taking part in transformatively higher than they did on the OG Swap.
How do you’re feeling concerning the Swap 2’s potential now that we’re beginning to see some precise efficiency? Tell us within the feedback!