Magic gadgets are tremendous, and all. However these non-magic gadgets gained’t stop on you when that Beholder opens up its dreadful eye.
Dungeons & Dragons is a recreation all about residing out your wildest fantasies. Large energy journey fantasies like “you routinely get eight hours’ relaxation.” Or “you possibly can, with nothing greater than effort, enhance your self in measurable ways in which everybody notices.” However maybe the largest fantasy of all of them is: “you receives a commission effectively in your work.”
In spite of everything, adventurers ceaselessly deliver again hordes of treasure. Gold, silver, and naturally, magic gadgets. However the issue is, magic gadgets will give out on you when antimagic fields are round. And never each dungeon is chock stuffed with them.
Don’t fear although, as a result of when you can’t purchase magic gadgets in shops (in default D&D) you can purchase equally indispensable non-magic gadgets. Gadgets like these!
Alchemist’s Hearth/Doom
Would you prefer to inconvenience an enemy with out them having to make a save? Flasks of Alchemist’s Hearth, or the a lot stronger, Alchemist’s Doom, can do precisely that. These flasks of sticky, adhesive fluid ignite when uncovered to air. Throw it as much as twenty ft at a goal, and when you hit them, they take both 1d4 or 2d6 injury at first of every of their turns. It doesn’t matter what. No save ends it.
The one means they’ll put it out is by sacrificing their motion to make a DC 10 Dexterity examine to extinguish the flames. So not solely should your enemy select between losing their motion or taking fireplace injury, they won’t even put it out in the event that they spend an motion on it.
And each motion they spent dousing the flames is an motion not spent killing you.
Torpor

Poison bottles remoted on white with clipping path. Excessive-resolution 3D rendering.Comparable pictures:
This can be a poison, which makes it difficult as a result of persons are already flying to level out that a number of monsters resist poison. However much more, don’t resist poison than do. And Torpor is especially nasty.
It prices a reasonably gold piece, weighing in at 600 gp for a dose. However as soon as ingested, the creature poisoned by this should succeed on a DC 155 save or turn into poisoned for 4d6 hours. The poisoned creature is incapacitated. That means they gained’t be capable to take actions or reactions. And till the allotted time is up, they won’t wake.
Transportable Ram
Are you bored with doorways being in your means? Do you know that for 4gp, you possibly can grant your self a +4 bonus on any Energy examine to interrupt down doorways? No extra do you need to be outshone by the truth that you possibly can’t roll above a 3. Enhance your may and Kool-Assist Man your means by means of each dungeon you come throughout now.
Tangler Grenade
Veterans of third and three.5 editions will acknowledge this merchandise. As soon as generally known as the tanglefoot bag, a tangler grenade is an alchemical merchandise that shatters into sticky goo once you throw it at somebody as much as sixty ft away.
When you do, each creature inside 10 ft of wherever it lands, should make a Dex save or be restrained. And it takes a DC 20 energy to free your self when you’re caught in it.
Healer’s Equipment
Certain it’s not the sturdy merchandise everybody needs it was. However a healer’s equipment will turn out to be useful once you actually want it. All it does is mechanically stabilize a personality who’s bleeding out. However when your good friend solely has yet another saving throw left earlier than they’re useless, and the GM simply counterspelled your final Therapeutic Phrase spell, a healer’s equipment will come by means of each single time.
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