Sunday, March 9, 2025
spot_img

Cocos Creator 3.8.5 discussion board model – Cocos Creator


This launch focuses on package deal dimension discount, rendering pipeline enhancements, and editor usability, alongside intensive bug fixes and platform compatibility enhancements.

  • Steady package deal dimension optimization:

    • 2D empty undertaking (default settings): Diminished by 360 KB.
    • 3D empty undertaking (default settings): Diminished by 384 KB.
    • 2D undertaking with important modules (UI, Backbone, audio, WebGL2 solely, and wasm Brotli enabled): Diminished by 200 KB.
  • Rendering pipeline enhancements: Added help for PipelinePass within the new pipeline.

  • Added help for HarmonyOS Subsequent API12.

  • Guide Wasm module loading:

    • Enabled handbook loading of Wasm modules. Requires the editor choice to be checked. Builders should guarantee vital Wasm modules are loaded earlier than use.
    • Corresponding API: loadWasmModuleXXX (the place XXX represents the module title). Detailed API names can be found within the linked PR. Documentation will comply with.
  • Platform help:

    • Google Play: Preliminary help added (not but full, to be finalized in future group releases).
    • Migu Platform: Added help.
  • Editor enhancements:

    • Up to date Electron model, enhancing efficiency.

Obtain Hyperlinks

Launch Word

Engine

New Options

Optimizations

Bug Fixes


Editor

New Options

  • Added a “View/Choose” Gizmo mode to the scene view.
  • Enabled mouse wheel to regulate base roaming velocity in digital camera roaming mode.
  • Clipping module now helps linked flags, similar to handbook loading of Backbone.
  • Preview help for prefabs and Backbone elements within the property inspector.
  • Upgraded the Electron model to 31.3.1 for higher efficiency.

Optimizations

  • Improved drag-and-drop and UI indicators within the hierarchy supervisor to scale back misoperations.
  • Enhanced scene view choice logic for prefabs:
    • First click on selects the prefab root node.
    • Subsequent clicks prioritize the goal level and regularly choose upward.
  • Improved tooltip results within the property inspector.
  • Smoothed digital camera zoom results within the 3D scene view.
  • Optimized script-heavy initiatives to scale back wait instances after modifications.

Bug Fixes

  • Fastened a problem the place auto-atlas compression left unused authentic textures.
  • Resolved issues with body choice of 2D nodes within the 2D view.
  • Addressed prefab-related points within the editor, together with nested prefab modifications inflicting node loss.
  • Fastened property inspector points with nested array deletion affecting outer layers.
  • Improved undertaking construct prompts for scripts, engines, and native simulators.



3 Likes

That appears fairly good, crew!
One query from my facet is relating to the Google Play help. Might you kindly develop on that subject and what options you’ll be supporting?

Thanks a lot for the reply! Wanting ahead for this replace.

  • google play API help → Such help will likely be potential to be finished with out the necessity to tweak the native undertaking?

is it potential so as to add customized editor themes? I noticed someplace in between traces, editor already reads a “theme” file. When you might add a characteristic to learn customized theme information, customers can customise the seems of editor.

Related Articles

LEAVE A REPLY

Please enter your comment!
Please enter your name here

- Advertisement -spot_img

Latest Articles