I’m growing a Meta Quest 3 (v74 for my OS with SDKs model being the lates the time of writing – v72) software in Unity 6 41f1 (and 29f1), the place I at the moment battle to get the appliance working previous the loading display screen (the three dots) in on the apk, whereas within the editor it simply works, hovewer I want to entry capabilities that aren’t out there within the participant and even then my goal platform within the Meta Quest 3 standalone platform.
Whereas working adb logcat -s Unity
the outcome I get this log extra traces:
W OpenXR : xrGetVulkanGraphicsDevice2KHR: Referred to as twice.
OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_FOCUSED -> XR_SESSION_STATE_VISIBLE
OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_VISIBLE -> XR_SESSION_STATE_SYNCHRONIZED
OpenXR : PostSessionStateChange:[pid: 18824] XR_SESSION_STATE_SYNCHRONIZED -> XR_SESSION_STATE_STOPPING
and the principle error which was:
xrEndFrame frameTransaction failure detected, may attributable to compositor body blocking, swapchains not marked as used-in-frame 2270
The quantity 2270 is bigoted and you would insert some other quantity as a substitute of this. I’m asking if there’s an prolonged documentation and what model of the Unity Editor to make use of, to work with the event of XR/AR purposes with the most recent potential characteristic set with none errors?