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“A Puzzle Ought to Be Structured Like A Good Joke” – The Influences & Craft Behind ‘Lorelei And The Laser Eyes’


Simogo / Lorelei And The Laser Eyes Interview
Picture: Simogo

You stroll right into a poorly lit, seemingly empty lodge. In determined want of somebody to talk to, you hesitantly wander only a single room farther from the doorway, down a serene walkway. You might be funnelled right into a equally poorly lit library. You’re second-guessing why you’re on this lodge, and why it even has a library, but your eye is surprisingly caught by a specific guide among the many busy cabinets.

You let this curiosity afford you a couple of steps deeper. You attain up a tip-toe’s distance to that presumably glowing guide, then hesitantly pull on its backbone. You discover that it’s heavy. It flops down and also you catch it along with your different arm. The guide, now sprawled open, reveals the next:

Simogo / Lorelei And The Laser Eyes Interview
Picture: Simogo

You might be taking part in Lorelei and the Laser Eyes, the newest sport from Swedish developer Simogo.

Arriving 5 lengthy years after their hit Sayonara Wild Hearts, you’d be forgiven if you happen to had no concept it got here from the identical workforce; it’s a muted and tense escape room expertise a lot nearer to movie noir than pop album, but it’s brimming with the identical obsession with the human thoughts that Simogo is thought for over their virtually 25-year historical past.

In an effort to study extra in regards to the many mysteries inside the sport and what impressed them, Nintendo Life spoke to Simon Flesser, one half of Simogo’s founding members and a improvement lead on this Recreation Of The 12 months candidate.


Alan Lopez for Nintendo Life: What was your position on Lorelei and the Laser Eyes?

Simon Flesser: I’m Simon Flesser. I made quite a lot of various things on the challenge. I used to be answerable for the general imaginative and prescient, but additionally sensible issues like designing and constructing the world and its puzzles, writing tales, making textures, results, putting cameras and such.

I do not suppose it is inaccurate (however be at liberty to right me if I am unsuitable!) to name Sayonara Wild Hearts Simogo’s largest industrial success up to now. And but, Lorelei is nearly Sayonara’s exact opposite: style, aesthetic, colors — virtually every little thing. It is a lot nearer in tone to your earlier video games, like Machine 6.

Did the workforce must push by way of any exterior friction or inside nerves to comply with up a profitable action-arcade-musical with a black-and-white puzzle thriller sport?

Whereas I don’t have the precise numbers right here, [Sayonara Wild Hearts] was definitely the most important challenge as much as then. However contemplating how small the workforce and the way quick the event time was for issues like Machine 6, I believe one has to think about industrial success comparatively. However there’s all the time some type of strain concerned in beginning a brand new challenge. For us, I believe the strain has extra to do if we are able to discover one thing surprising, totally different, and shocking sufficient to make.

I learn your improvement profile on Lorelei, which led me to observe Final 12 months At Marienbad (1961), a film you cited as one of many main influences for the sport. It struck me what number of key issues Lorelei infuses from Marienbad, just like the lodge setting, the unreliable narration, unsure characters, visible perspective methods, and extra.

I am curious…how a lot was Lorelei’s unrelenting preoccupation with perspective particularly impressed from Marienbad’s writing and cinematography?

The angle half was largely a continuation of thought from Sayonara Wild Hearts, really. [Both games] have, at their core, the thought of attempting to ‘resolve’ the 3D digicam. In some methods, handing over the management of the digicam to gamers is giving up on the thought of fixing the digicam. So as a substitute of viewing the 3D digicam as a problem, we considered how we as a substitute may make the digicam a pure a part of the design, and combine it to create both emotional resonance or gameplay parts. It was from that core concept [that] the thought of perspective as a broader that means was born.

Attention-grabbing. The sport undoubtedly explores perspective in all types of distinctive methods, however I did not even think about that navigating 3D house has been a comparatively new endeavour for Simogo since Sayonara.

I wish to ask you in regards to the puzzles…I’m going to be trustworthy with you, Lorelei wasn’t simple for me. And that is an enormous a part of what made it some of the fulfilling video games I’ve ever crushed. What was the method for arising with a lot of these visible puzzles?

[Puzzle making] could be very iterative, and totally different, relying on the puzzle. As we wished a big a part of the puzzles to have the ability to be randomised, we had to consider them in very particular methods, which naturally led quite a lot of them to be primarily based round numbers. We regularly talked about ideas equivalent to symmetry, consistency, and sequence.

I believed so much about how a puzzle needs to be structured like an excellent joke, with an excellent buildup that culminates in a shocking punchline.

The kind of puzzles in Lorelei and the Laser Eyes are, to me, largely about communication. It’s about speaking and obfuscating the correct quantity of knowledge that enables the solver to start out having concepts about what the idea of the puzzle is. So sometimes, I’d check an concept for a puzzle on the workforce with a sketch, merely asking them to unravel them, after which tweak it till it felt like the thought got here throughout. I believed so much about how a puzzle needs to be structured like an excellent joke, with an excellent buildup that culminates in a shocking punchline.

With out ruining an excessive amount of, there are some necessary recurring years within the sport. I could not assist however surprise if you happen to wrote the story round which explicit years you can take advantage of puzzles out of? As a result of the mileage the sport will get out of a few of the quantity mixtures simply blew me away. [laughter]

We selected these years for his or her symbolic worth, and for sensible puzzle causes. If I clarify the precise sensible cause, some puzzles will probably be given away. However to provide an instance, no yr utilized in any puzzle has repeating numbers, which was sensible for the way in which we wished to design puzzles and their randomisation.

Simogo / Lorelei And The Laser Eyes Interview
Picture: Studiocanal

I do wish to focus on Lorelei’s narrative themes. Gameplay-wise, it is clearly a field of puzzles, however the puzzles shortly get prolonged into the characters. With out moving into the story an excessive amount of, I beloved how the sport toys with the concept an observer essentially modifications the context of one thing. I would love to listen to extra about what acquired you and the workforce fascinated about these themes.

These concepts had been shaped from our ideas about leisure and tradition at this time being so desperate to please the viewers, slightly than attempting to create one thing that feels true…

But when I talk about my ideas round these themes an excessive amount of, I’ll challenge my very own meanings onto the gamers, which I do not need. I would like the sport to be a vessel for concepts and to boost questions so gamers can kind their very own ideas and views.

To that time, how a lot do you want to concentrate to the net discourse across the story? Is it ever onerous to remain out of it? An off-the-cuff search round Reddit and Steam boards, and I see a bunch of backwards and forwards concerning individuals’s interpretations of the story.

We glance every so often. There are many fascinating interpretations and analyses. It’s enjoyable to learn!

I did discover {that a} puzzle sport of this magnitude is surprisingly communal. One in all my favorite issues to have occurred with Lorelei that I did not anticipate was pleasure for evaluating paper notes with different individuals who’ve performed it. And it was all the time paper! I can not present footage of my pocket book due to spoilers, however I like how individuals instinctively resort to pencil and paper…

We’re massive followers of pen and paper ourselves, particularly for working. My finest concepts come when I’m writing and sketching notes, often on a practice.

For anybody who hasn’t performed it, a standard visible trick the sport does is overlay the gameplay on high of unusual images. It is delicate, however it was very efficient at making me really feel uneasy. I learn that your workforce really took these images yourselves…?

That’s proper. We travelled to Kronovalls Slott within the southeast of Sweden. We got the keys by the supervisor and will roam round all day and take photographs.

The citadel additionally has a chapel in certainly one of its wings, however simply as we had been leaving it, we met the proprietor within the hallway outdoors who requested us to not use any photographs of the chapel. Maybe this unintentionally and subconsciously impressed the ‘secret chapel’ within the sport.

[Laughter] Additionally, the music! Simogo’s historical past with sport design round music is fascinating to me, going again to Machine 6’s surprising use of track, the fragmented music in The Sailor’s Dream, to, in fact, Sayonara being designed round an unique pop album. Lorelei is extra muted on this regard, however not with out exception.

I’ve all the time wished to ask you your opinion on track utilization in video video games. What compels you to design round, even typically sneak totally produced, unique pop songs right into a sport? And do you could have any favorite track placements in different video video games?

Sound and music is the medium that the majority simply paints pictures in my head. We often make playlists earlier than a challenge has began, with inspiration from particular songs, albums, period, composer, and even particular devices. We regularly produce songs earlier than there’s even one thing playable. For instance, each Radio Waves and Laser Eyes had been made earlier than we had one thing playable. Music is usually the inception of our concepts, dictating the core of the sport.

As for examples in different video games, I actually like Gusty Backyard Galaxy from Tremendous Mario Galaxy. It actually amplifies the sense of freedom, journey and majesty of that stage. White Noiz from Silent Hill 2 and its opening is one other favorite. It has such unusual harmonies, with a very distinctive temper that’s neither scary, nor unhappy, however nonetheless utterly sells your entire feeling of the sport.

I’m additionally all the time a fan of an excellent credit track that allows you to replicate in your expertise. A few of my favourites are from Tremendous Mario Bros. 3 (there’s a very nice rendition of that track on the album Mario & Zelda Huge Band Stay), in addition to the ending music of Yoshi’s Island.

Personally, I hear a bit of that Silent Hill ‘temper uncertainty’ in Lorelei. And don’t get me began on Koji Kondo…what Kondo and Yokota did with Gusty Backyard Galaxy specifically is so spectacular to me. With Nintendo needing a stunner for the Wii and the immediate ‘Mario IN SPACE!’, it could have been so easy to write down probably the most epic space-opera rating of all time. As a substitute, it’s acquired this ‘giddy-up’ journey vibe, virtually like an American Western. The restraint and the imaginative and prescient with that rating is inspiring. And I nonetheless don’t know the way the Mario 3 credit rating even performs on the NES, it’s so advanced! Oh, and so far as good ‘summation’ scores go, I typically inform individuals I would like the Workers Roll of Mario 64 performed at my funeral…[Laughter]

I’m method off observe! Since we’re on the subject of music, I’d love to listen to you replicate a bit on Sayonara Wild Hearts. It (someway) simply celebrated its five-year anniversary. Wanting again, how do you are feeling at this time about every little thing you achieved with that sport? Is there something there you wish to return to sooner or later, or would even do in another way?

There are all the time workflow, technical options, and pipeline issues that you just perceive after (and even throughout) a challenge that it’s best to have performed in another way, however I believe the launched sport does what it units out to do fairly nicely. There’s no particular factor we wish to return to or discover extra, however we all the time usher in ideas and experiences to the subsequent challenge to make it extra gratifying to work on, and as such Lorelei and the Laser Eyes was a extra joyful challenge for us, regardless that it has a way more sombre tone.

I’m dying to know…have you learnt if Queen Latifah ever performed the sport? [Editor’s note: Queen Latifah voices the narrator.]

I do not know if Queen Latifah performed the sport herself, however I used to be instructed she watched gameplay earlier than the recording session.

I’d prefer to suppose she did, and stuck her damaged coronary heart. [laughter] Alright, right here’s my final query to you, Simon: Are you able to resolve this puzzle?

Simogo / Lorelei And The Laser Eyes Interview
Picture: Simogo

No, it is too powerful, I will by no means have the ability to resolve it!


Thanks to Simon for speaking to us internationally from his house in Sweden, and out of doors his native language! This interview has been frivolously edited for readability.

Lorelei and the Laser Eyes is out now on Change (it is also coming to PS4/5 on third December), and it is superb.



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