Because the midseason patch approaches, it is time for Overwatch 2‘s Lead Gameplay Designer Alec Dawson to take over the hero shooter‘s “Director’s Take” column and spill the beans on what the group is pondering. First up, new hero Juno is being nicely obtained. Whereas Activision Blizzard was somewhat involved together with her having a “lock on” capacity, apparently most gamers have been in a position to adapt to it. Alec says she’s on the “protected facet of sturdy,” however another small modifications might be added nonetheless. They will not come till the group lets Juno sit “as-is” for some time longer, although.
Flip facet, the brand new “Conflict” mode wants some assist. The mode is simply flat out too”stompy.” As Alec notes, “Nobody likes it when queue instances exceed your match time, and a few Conflict matches finish in a short time. Whereas Overwatch is usually a swingy recreation, usually we discover that matches stabilize after a sure variety of teamfights. Giving groups a further probability or two to not get blown out shall be fairly wholesome for Conflict general.”
The ultimate seize areas nonetheless aren’t actually value going after, even after they have been cut up into three ticks. Count on extra work on this entrance. Issues additionally are inclined to get a bit TOO chaotic in Conflict, however the huge tweaks will not come till Season 13.
Lastly, tanks have too excessive a survivability. Armor energy and a few defensive passives shall be adjusted subsequent week.
How are you feeling about these modifications?