The success of Cyberpunk 2077’s Phantom Liberty DLC was solely potential because of the base sport’s “adverse reception”.
That is in keeping with senior quest designer Paweł Sasko, who acknowledged that if the unique sport’s 2020 launch hadn’t been “as adverse because it was”, “it could not have been potential” for growth Phantom Liberty to have “labored considerably higher at launch”.
“Phantom Liberty labored considerably higher at its launch as a result of we fully modified the manufacturing type, one thing that couldn’t have been potential if the preliminary reception of the sport wasn’t as adverse because it was,” Sasko instructed TheGamer at Gamescom Latam.
“It modified me and us as a studio.”
Three-and-a-half years after its disastrous December 2020 debut, after dozens of patches and the launch of final yr’s Phantom Liberty growth, CD Projekt Pink not has anybody engaged on Cyberpunk 2077.
As Tom summarised for us on the time, simply 17 individuals had been engaged on the sport nonetheless as of twenty ninth February this yr. As of thirtieth April, that quantity dropped to zero.
It is a small however vital second for CD Projekt because it lastly leaves Cyberpunk 2077 behind – with the huge bulk of its improvement would possibly now centered on its subsequent sport in The Witcher sequence, at the moment nonetheless codenamed Polaris.