Don’t sweat the maths
Quite a lot of sport designers like to work out the varied possibilities of any cube roll in huge tables to show the efficacy of the system. I’d enterprise to counsel it’s attention-grabbing however not likely vital. Playtesting will inform you all it’s worthwhile to know, and the one factor it’s worthwhile to know is ‘do the characters appear to usually succeed when they need to?’
If a professionally expert character normally makes most common rolls and has a strong probability of creating more durable ones, your maths is correct. If unskilled characters are in a position to succeed generally however not typically, once more, you’re in all probability about proper. All of this ought to be modified by the heroic degree of the sport. If the participant characters are supposed to be nice, they need to in all probability succeed extra typically than regular. A extra practical or darker sport would possibly make outright success very uncommon, with each roll needing some form of sacrifice or complication to succeed. Primarily it is best to get to the tip of any playtest and think about if the gamers managed to succeed or fail as typically as you felt they need to. If that’s working the precise chance maths are irrelevant. Nevertheless, keep in mind that any single session is perhaps an anomaly, so this is likely one of the many causes you can’t playtest your sport an excessive amount of.
It’s nice to make use of what works
Whilst you is perhaps wanting ahead to successful an award for ‘best new guidelines system’ you don’t should create a complete new system for the sake of it. If there’s a sport system on the market that already fits the sport you wish to create, there isn’t any disgrace in any respect in utilizing it (so long as it’s an open system). In case your western sport would actually sing utilizing the foundations for 5e D&D, then go for it. Certain, it’s good to have a powerful or intelligent guidelines system, but it surely’s not important. An unsuitable system, regardless of how intelligent, will simply damage any sport.
As a aspect observe, you may also think about in case your thought must be its personal sport. Very often what you wish to make is definitely extra suited as a marketing campaign for an current sport, and that’s nice (and far simpler to do).
Take heed to playtesters
Playtesting is important. You might want to run the sport loads. However extra importantly it’s worthwhile to hearken to the suggestions you get, no matter your ego. If solely considered one of your gamers says they thought fight didn’t work, don’t dismiss them. Certain, they might be choosy, however they make even have a unique play type to you, and I can assure you that there are teams on the market who would possibly all have that play type. The identical goes for all the same old participant moans. They didn’t succeed sufficient, they didn’t get to make use of their character’s skills sufficient, they didn’t really feel impressed. Whereas all these items are flags any GM ought to think about they go double for a video games designer.
Learn plenty of video games
Lastly, if you wish to design video games, learn as many as you will discover. Not solely will that offer you a broader sense of what a guidelines system will be, you would possibly discover one which solves an issue you’ve been wrestling with.
Your Flip: Now that you’ve got the complete listing, what did I miss?