I’ve construct a sport, that ought to run on 60 fps consistently. Nevertheless, the sport fps swings between round 45 to 60 fps, principally within the decrease 50s. This does not have any affect on the sport, nonetheless I’m wondering why this occurs.
I exploit 1/Time.deltaTime
to get the body charge and ground it to show complete numbers.
I exploit a regular URP, no put up processing.
Within the editor it reveals fixed 60 fps, hardly ever dropping under 58, however on construct (Samsung Galaxy A 40) the bizarre behaviour happens.
Edit:
I attempted construct and working the sport on cell as written on the web site, nonetheless I et the next error:
System.Exception: apkanalyzer did not estimate the apk measurement. Output:
Fehler: Hauptklasse FilesUnityHubEditor2022.3.45f1EditorDataPlaybackEnginesAndroidPlayerSDKcmdline-tools6.0bin.. konnte nicht gefunden oder geladen werden
Ursache: java.lang.ClassNotFoundException: FilesUnityHubEditor2022/3/45f1EditorDataPlaybackEnginesAndroidPlayerSDKcmdline-tools6/0bin//
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 at Unity.BuildReportInspector.Cell.AndroidUtilities.GetApkDownloadSize (System.String applicationPath) [0x001b8] in .LibraryPackageCache[email protected]EditorMobileAndroidUtilities.cs:256Â
 at Unity.BuildReportInspector.Cell.AndroidUtilities.GetArchitectureInfo (System.String applicationPath) [0x000ca] in .LibraryPackageCache[email protected]EditorMobileAndroidUtilities.cs:128Â
 at Unity.BuildReportInspector.Cell.MobileAppendix..ctor (System.String applicationPath) [0x000ad] in .LibraryPackageCache[email protected]EditorMobileMobileAppendix.cs:90Â
 at Unity.BuildReportInspector.Cell.MobileHelper.GenerateMobileAppendix (System.String applicationPath, System.String guid) [0x00017] in .LibraryPackageCache[email protected]EditorMobileMobileHelper.cs:77Â
UnityEngine.Debug:LogError (object)
Unity.BuildReportInspector.Cell.MobileHelper:GenerateMobileAppendix (string,string) (at ./Library/PackageCache/[email protected]/Editor/Cell/MobileHelper.cs:83)
Unity.BuildReportInspector.Cell.MobileHelper:GenerateAndroidAppendix (string,string) (at ./Library/PackageCache/[email protected]/Editor/Cell/MobileHelper.cs:27)
Unity.BuildReportInspector.Cell.PostBuildSetup:BuildPostProcess (UnityEditor.BuildTarget,string) (at ./Library/PackageCache/[email protected]/Editor/Cell/PostBuildSetup.cs:44)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Error constructing Participant: System.Exception: apkanalyzer did not estimate the apk measurement. Output:
Fehler: Hauptklasse FilesUnityHubEditor2022.3.45f1EditorDataPlaybackEnginesAndroidPlayerSDKcmdline-tools6.0bin.. konnte nicht gefunden oder geladen werden
Ursache: java.lang.ClassNotFoundException: FilesUnityHubEditor2022/3/45f1EditorDataPlaybackEnginesAndroidPlayerSDKcmdline-tools6/0bin//
Â
 at Unity.BuildReportInspector.Cell.AndroidUtilities.GetApkDownloadSize (System.String applicationPath) [0x001b8] in .LibraryPackageCache[email protected]EditorMobileAndroidUtilities.cs:256Â
 at Unity.BuildReportInspector.Cell.AndroidUtilities.GetArchitectureInfo (System.String applicationPath) [0x000ca] in .LibraryPackageCache[email protected]EditorMobileAndroidUtilities.cs:128Â
 at Unity.BuildReportInspector.Cell.MobileAppendix..ctor (System.String applicationPath) [0x000ad] in .LibraryPackageCache[email protected]EditorMobileMobileAppendix.cs:90Â
 at Unity.BuildReportInspector.Cell.MobileHelper.GenerateMobileAppendix (System.String applicationPath, System.String guid) [0x00017] in .LibraryPackageCache[email protected]EditorMobileMobileHelper.cs:77Â
Construct accomplished with a results of 'Failed' in 253 seconds (252908 ms)
2 errors
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)