Saturday, January 11, 2025
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Clover Retribution Tier Checklist – Magic Ranked With Causes!


Feature image for our Clover Retribution Tier List showing a purple glowing three-leaf clover on a stone ground with small white particle effects rising from the engraved leaf

Welcome to my first put up on Kongbakpao! As we speak, I’ve created this Clover Retribution Tier Checklist rating every Grimoire Magic from finest to worst on this Black Clover-inspired recreation.

Try Clover Retribution on Roblox. If you happen to’re a fan of tiers, have a browse at our (admittedly fairly dated) Astra: Knights of Veda Tier Checklist. Or, for one thing extra related to now, have a learn of our KLab To Launch New Bleach Puzzle Recreation in 2024 information piece.

Clover Retribution Tier Checklist

Let’s get into the rankings! Every Grimoire Magic shouldn’t be taken at face worth primarily based on rarity alone. What’s distinctive about Clover Retribution is how buildable every Magic means is. For instance, gamers with a 4-Leaf Grimoire would have stronger Unusual Earth Magic and will finest a participant with the Uncommon Cube Magic hosted on a 3-Leaf Grimoire. Sufficient yapping, let’s press on.

S-Tier

The perfect of one of the best Magics at present in Clover Retribution. These skills present versatility, energy and dominance as the present METAs in-game.

  • Time [Mythic 0.14%] – Insanely highly effective from its base stats onwards. Big transfer set vary together with passives and standing results.
  • Blood [ Mythic 0.14%] – Has a 4-Leaf Grimoire improve however stays highly effective with its default strikes availability.
  • Water [Legendary 0.49%] – Blends assault and defence fluidly (hah, get it?). One of many present METAs due to its nice transfer set vary.

A-Tier

Nice options to the S-Tiers in case you’re not feeling assured performing a reroll. These Magics host nice energy with a spread of assaults, they’re simply not the very best.

  • Sand [Mythic 0.14%] – Has a built-in shielding passive which is helpful, nonetheless, most strikes give attention to AoE and long-range with disregard to shut fight.
  • World Tree [Mythic 0.14%] – A threatening Magic to be on the receiving finish of. Clears S-Tier simply when upgraded with a 4-Leaf Grimoire.
  • Void [Legendary 0.49%] – As a base magic the Void is A-Tier. Nevertheless, if upgraded with a 4-Leaf Clover it’s thought-about an S-Tier.
  • Lightning [Epic 2%] – Leaves enemies with the Shocked standing impact. Highly effective transfer units with nice fight versatility.

B-Tier

Sliding down into the common tier, Magics belonging to those ranks nearly get by. They’re extra tailor-made to newbie gamers but to tackle high-level bosses and gamers.

  • Spatial [Mythic 0.14%] – I see the attraction and comfort of this Magic, but it surely lacks fight benefit large time which is what this tier record focuses on.
  • Flame [Epic 2%] – Strikes usually apply the Burn situation to enemies. Dips in rankings as a result of lack of close-range assaults.
  • Slime [Rare 16%] – Applies standing results to enemies while thriving on long-range and AoE assaults.
  • Earth [Uncommon 32%] – Harmful, evasive and invasive. Has a 4-Leaf Grimoire improve.
  • Therapeutic [Common 49%] – Very helpful for solo and partied gamers. Has a nifty 4-Leaf Grimoire improve.

C-Tier

Heading to the weaker tiers, I’d encourage you to reroll your Magic as you may’t get a lot worse. These skills get overshadowed by the upper rarities and aren’t beneficiant with their moveset versatility and energy.

  • Wind [Uncommon 32%] – Primarily long-range assaults with small affect.
  • Cube [Rare 16%] – Unpredictable so not overly dependable in heated fight. Very robust if luck is in your aspect.

D-Tier

The worst! Although, it’s higher than no magic in any respect I suppose…

  • Melody Magic [Common 49%] – A symphony for catastrophe!

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