utilizing Godot 4.2.1, My sport is a fairly easy high down shooter, I attempted exporting to HTML5 on itch.io and the sport runs high quality on sure PCs however not others ?…
when operating the sport on my pc with this CPU “Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz 3.30 GHz” and eight GB ram and no graphic card:
*sport.exe runs completley high quality
*sport on HTML5 runs completley high quality
when operating the sport on my non gaming laptop computer with this CPU “eleventh gen intel(r) core(tm) i5-1135g7 @ 2.40ghz 2.42 ghz” and eight GB ram and no graphic card:
*sport.exe runs completley high quality
*sport on HTML5 runs completley high quality
when operating the sport on my laptop computer that is extra appropriate for gaming with this CPU “intel(R) core(TM)i7-5500U CPU@ 2.40 GHz 2.40 GHz” and 12 GB ram and this graphic card “Nvidia GeForce 940M”
:
*sport.exe runs high quality however the graphics are blurry ?
*sport runs slowly when extra objects seem on display screen and graphics are additionally blurry
I am undecided why precisely ? I used to be anticipating it to run greatest on my gaming laptop computer but it surely ran worse, The sport is being rendered in compatibility mode too
In Itch.io I’ve it set to be Embeded in Web page and I manually set the Measurement, for the Body choices I turned on full display screen and shared array buffer assist
apparently HTML5 cares extra concerning the CPU fairly than the graphics card so I am guessing that older CPUs wrestle to run it extra ?
Sorry if I am misunderstanding one thing about HTML5, I am nonetheless new to this, What am i able to do to make the sport run nicely on all gadgets
EDIT : I attempted switching from Firefox to chrome however now the sport would not even begin on HTML5 as a result of some form of .pck file appears to be lacking