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Phantom Courageous on PC receives a significant replace that brings it extra in keeping with its PS5 port


NIS America launched the PlayStation 5 model of Phantom Courageous: The Hermuda Triangle Remastered at this time, and the PC model of Phantom Courageous that originally launched in July 2016 on Steam obtained a significant replace that brings the enhancements that the PS5 model launched into it. Peter “Durante” Thoman, the CTO of PH3, supplied a detailed publish on the sport’s Steam web page laying out what his studio added into the PC port of Phantom Courageous.

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A few of the main options added into Phantom Courageous PC embrace extra anti-aliasing settings, restoring the UV texture animation to lava & quicksand surfaces, and a CRT shader possibility. Moreover, elemental expertise are actually color-coded so gamers are in a position to inform at a look which expertise have elemental properties when selecting what a personality ought to do of their flip.

The “Dungeon Monk” NPC from the PSP model, titled Phantom Courageous: The Hermuda Triangle, was completely rebuilt and added into the PC model; this NPC supplied a shortcut choice to re-roll generated dungeons.

Different enhancements embrace assist for increased framerates above 60fps, higher-resolution map textures, autosaves when finishing episodes, and far more.

Phantom Courageous: The Hermuda Triangle Remastered is on the market now on PlayStation 5. The sport can also be obtainable on different fashionable platforms together with Steam, in addition to Nintendo Change as a part of the Prinny Presents NIS Classics Quantity 1 assortment alongside Soul Nomad & the World Eaters.

Its sequel, Phantom Courageous: The Misplaced Hero, is launching worldwide concurrently on January 30, 2025 for the PlayStation 5, PlayStation 4, and Nintendo Change. Nevertheless, the PC model on Steam will observe later someday in 2025.

Main Phantom Courageous PC Overhaul Replace!

Hello everybody,

Right this moment we’re releasing a significant replace for Phantom Courageous PC, with a number of new options and fixes to long-standing bugs. Massive components of this replace — outdoors PC-specific fixes — are a results of our work on Phantom Courageous: The Hermuda Triangle Remastered on PS5, and this patch brings all of the relevant enhancements to the PC model of the sport. I am personally notably pleased that we started working on this sport, as it’s my favorite Nippon Ichi SRPG of its period, and one in every of my total favorite entries within the style.

New Options & Excessive-Profile Bug Fixes

Anti-Aliasing Settings


This patch introduces numerous anti-aliasing choices into the sport, particularly FXAA, partial/full 2x/4x MSAA, and partial/full 2x/4x SGSSAA. The picture above reveals a comparability with no AA on the left and SGSSAA on the appropriate.

Restore UV Animations of Lava, Quicksand, and many others.


Within the authentic PS2 model of the sport, some surfaces resembling lava used UV texture animation to visualise their circulate. Sadly, this impact was misplaced within the transition to later ports of the sport, together with the PC model. Now we have managed to revive this impact and it’s now re-enabled, as you possibly can see above.

CRT Shader Choice


Again when Phantom Courageous was initially launched, a number of us have been nonetheless enjoying on CRT TVs, and LCD expertise was simply turning into extra mainstream. Some folks want the look of graphics of that period in a CRT model, so the sport now contains an optionally available filter which simulates a CRT picture. (Because of the nature of this type of impact, you in all probability have to have a look at the screenshot above in fullscreen to understand it)

Colour-coded Elemental Abilities


As a top quality of life enchancment, expertise with an elemental harm impact are actually color-coded to point their factor, as proven above. Whereas this isn’t notably helpful for expertise like “Hearth”, others are sometimes much less instantly apparent, and this modification makes it simpler to establish their elemental results at a look.

(Re-)Introduce the “Recreate” Dungeon Monk Choice

The PSP model of the sport featured a shortcut possibility for re-rolling dungeons generated on the “Dungeon Monk” NPC. We rebuilt this function and added it on this patch.

Stop Randomization of Unit Stats

This one requires a little bit of an extended rationalization. If you create a brand new unit in Phantom Courageous, its stats are randomly generated (to some extent, and inside particular constraints). That’s meant behaviour, and you’ll see these stats when deciding on a unit to create. Nevertheless, in each model of the sport aside from the PSP port, these stats are partially re-randomized after you choose a unit, ensuing within the truly generated unit having totally different stats from the one displayed within the preview.

We reconstructed the PSP behaviour, because it makes extra sense for gamers and is probably going what was meant all alongside.

Excessive Body Fee Assist

Phantom Courageous now helps framerates increased than 60 FPS!

Notice that this can be a very outdated sport, initially launched greater than 20 years in the past (typing this made me really feel outdated), so a number of its logic was certain to mounted framerates. Now we have resolved a number of points whereas engaged on the framerate unlocking, and much more throughout the beta interval, however there would possibly nonetheless be some that slipped by the cracks. Please report in the event you encounter something suspicious.

Repair Z-fighting Artifacts on A number of Maps

The PC model of the sport suffered from Z-fighting points on a number of of its maps, because the Z buffer precision was utilized fairly poorly regardless of the geometric simplicity of the sport’s graphics. Whereas it took some doing, now we have managed to enhance how the sport distributes its geometry throughout the Z buffer vary, fixing all of those points.

Larger-resolution Map Textures

The sport now features a setting which lets you use higher-resolution variations of some map textures. This is applicable solely to the 3D mannequin textures, not any of the sport’s sprites.

Further Enhancements & Fixes

Here is a hopefully full listing of smaller modifications which weren’t talked about above:

  • Added a top quality of life function which robotically selects the at present geared up merchandise when switching gear.
  • Resolved Z-offset points on AMD and Intel GPUs (be sure to are on the most recent drivers!).
  • Enormously improved saving and loading pace.
  • Mounted a possible crash on shutdown.
  • Mounted numerous points with the dealing with of configuration choices, and alter the defaults for some settings.
  • Mounted a possible reminiscence leak.
  • The sport is now DPI-aware.
  • Improved/corrected utilization of some button prompts, particularly with mouse/keyboard controls.
  • Mounted many small language and textual content points all through the sport.
  • Improved decision/show mode dealing with.
  • Mounted sport launch behaviour when saved in a path with non-ASCII characters.
  • The sport now permits enter from arbitrary gamepads when multiple is related.
  • Added “-latest” flag to immediately load into the most recent save sport.
  • Added autosaves on episode completion.
  • Added a “skip intro” high quality of life function.

As at all times, I would wish to thank everybody at PH3 — particularly Markus and Alex, who have been the core workforce on this launch — in addition to NISA, and naturally our beta testers for his or her work.

Get pleasure from!
– Peter “Durante” Thoman, CTO, PH3

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