“Horny” is a subset of the twelfth precept of animation that’s making use of right here – “Attraction”. “Attraction” typically means “visually fascinating”, which we are able to break down into completely different points. For issues to be visually fascinating, some issues we wish to think about are fascinating shapes, exaggeration of key options, and paring down the unimportant particulars so the necessary stuff stands out extra.
The very first thing we wish to take a look at is shapes. After we take a look at characters, the very first thing we see is their silhouette. Silhouettes have to look completely different from one another or they’re boring. Completely different shapes are way more fascinating to have a look at. Our eyes are educated to select issues which might be visibly completely different, so having the characters be comprised of various shapes makes them stand out extra. Take a look at how Hsien-Ko right here has so many sharp angles and completely different components to interrupt up her design. The huge belt, the completely different coloured tunic, and the large arms that present the broad A-shape of her physique.
After shapes, we wish to exaggerate their key options. Past than the fundamental shapes, we wish sure particulars concerning the character to be memorable. It may be a flowery mustache, a waistline, a colour swatch, a coiffure, a selected little bit of clothes that makes the character distinctive. The important thing options ought to stand out and draw consideration to themselves! Hsien-Ko’s assaults all come from inside her huge sleeves, which have the large yellow accent on the tip. That is on function – you possibly can inform at a look the place the assaults might be coming from when she fights. Her physique additionally has additional element – the belt and tunic stand out in opposition to the darker different colours to attract your eye and inform you that that is the place she is weak. The hat and talisman determine what she is – a Jiang-shi.
Past that, human eyes get confused if there’s an excessive amount of to have a look at. We wish the sign to be as robust as doable. This implies we wish to pare down and simplify away additional pointless particulars. The necessary bits concerning the gameplay should stand out, and all the opposite stuff ought to fade into the background. An excessive amount of to have a look at feels overwhelming or “busy”.
Take a look at what occurs to her clear design when there are numerous further particulars added. She seems fairly, however there can be a lot context misplaced if this have been utilized in a recreation – how does she struggle? What’s necessary to have a look at? This takes us from a clear visible design that conveys numerous data to a extra generic “horny” design that doesn’t inform us a lot else.
Take into account what this design seems like when constructed within the Soul Calibur character creator – the additional particulars from the hat, sleeve belts, hair danglies, footwear, and many others. all break up the look and make issues look messy. The “identical” design right here simply doesn’t work as nicely, as a result of we are able to’t apply these identical ideas as nicely.
Making characters horny is a shortcut to creating them interesting, since horny characters lean into the ideas of attraction in particular methods. Horny characters do work these core ideas of attraction, however attraction is basically common. The principle function of attraction right here is to convey data shortly concerning the character in a direct visible approach. We do that by means of utilizing fascinating shapes, exaggerating the necessary particulars, and paring down the pointless extras.
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